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  #21  
Old October 24th, 2006, 08:32 AM
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Default Re: Mid Era Game, 30prov/player, processed map

Turn 2.
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  #22  
Old October 24th, 2006, 07:29 PM
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Default Re: Mid Era Game, 30prov/player, processed map

Turn 3.
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  #23  
Old October 24th, 2006, 09:27 PM
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Default Re: Mid Era Game, 30prov/player, processed map

I'm sorry, but I need to go to the Games Workshop - Warhammer 40K Grand Tournament Romania this weekend. So I can't do turn saturday and sunday. (Maybe Sunday after midnight or something I get home, so I can make my turn then.)
Can we agree on something good for that two days?
Thanks a lot.
DreamSlayer
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  #24  
Old October 25th, 2006, 08:08 PM
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Default Re: Mid Era Game, 30prov/player, processed map

Waiting for C'tis in turn4... I beg your pardon, but what about my suggestion to remove quickhost for the weekend? Thanks a lot.
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  #25  
Old October 25th, 2006, 08:14 PM
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Default Re: Mid Era Game, 30prov/player, processed map

As I've understood quickhost (without a duration) mean that the game is only hosted when all have given their orders, without a time limit. So if you are away this weekend the game will be stoped untill you send yours.

(but I may be wrong)
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  #26  
Old October 26th, 2006, 04:24 AM
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Default Re: Mid Era Game, 30prov/player, processed map

I beg your pardon again, but the host wrote:
Quote:
if the game comes to a halt I will set an interval.
Since it will halt for the weekend, I ask patient from everyone.
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  #27  
Old October 26th, 2006, 06:27 PM
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Default Re: Mid Era Game, 30prov/player, processed map

I'm aware of your planned absence and will not host while you're gone, don't worry.

--TNDP
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  #28  
Old October 27th, 2006, 05:25 PM

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Default Re: Mid Era Game, 30prov/player, processed map

Just a reminder for Dexlyn: We're on turn 6 now.

-Frank
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  #29  
Old October 30th, 2006, 01:21 AM
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Default Re: Mid Era Game, 30prov/player, processed map

The server will be down for a (hopefully brief) period while I perform some system maintanence.
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  #30  
Old October 30th, 2006, 09:34 AM
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Default Re: Mid Era Game, 30prov/player, processed map

Maintanence on the server only took half an hour or so - it should remain up for the forseeable future.
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