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October 16th, 2006, 11:07 AM
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Private
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Join Date: Oct 2006
Posts: 23
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Re: What do you think of the game?
I just hope like in seIV (at least it hink thye did) they release what files the changed in patch so if they never touched techarea.txt I don't have to rework that file for my mod. I can't wait until the patch since all of the things that I had issues with have been fixed in it (at least they say they were).
OP: I think the game is great with a bit of modding just like SE:IV. Can't wait for map editor though so I can make my own galaxies.
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October 16th, 2006, 01:03 PM
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Sergeant
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Join Date: Jun 2004
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Re: What do you think of the game?
Agreed, I've been thinking about once the mods come out how to create several groups of "galaxies" that are not connected with one mod in each galaxy (B5 in one, ST another, SW another) then once they get to a certain lvl they can open warp points to the other galaxies and let the fun begin....lol
Another thought for a map editor was for a ST map split in half, one half has ST the other half has the mirror universe into it. I've always wanted to see the federation invade the mirror universe. lol
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October 16th, 2006, 02:18 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: What do you think of the game?
I toyed with this idea also. It wouldn�t work unless you had a pre-agreed standard to base weapons and other tech from. Otherwise something like a Slice-Your-Ship-In-Half Beam from the Uber Mod would make Swiss cheese of all the other mods. Ok, maybe that is an extreme speculation but you get the idea. I mean don�t take me wrong! I think it is a great idea and I like it a lot! I have thought about it on and off since long, long, long ago. Problem is developing a �standard� that will allow B5 to have its goodies and Star Trek and so-on without giving one mod overwhelming power. Ship sizes, weapon ranges, can I stop now?
If memory serves right there was an attempt to create a �Cross-Over� mod; however, I have no idea what ever happened to it. I would speculate it died due to incompatibility.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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October 16th, 2006, 02:31 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: What do you think of the game?
There are basically 4 ways to make such a "standard":
1. Have the same developer(s) work on all the paradigms (stealing terminology from Adamant to refer to the different genres of sci-fi )
2. Come up with some sort of "point system" where someone can "buy" goodies for their particular paradigm. So if I want to add Planet Killer Super Lasers to the Star Wars paradigm, I have to calculate how many points that would cost, taking into account reload rate, damage, tonnage, research cost, and a host of other factors to balance it with the Borg's regenerative armor, which uses a completely different set of parameters to determine its point value
3. Do extensive playtesting!
4. Make everything the same just with different names and/or primary resources, ala Adamant or STmod
I personally think a combination of approaches 1 and 3 would work best... approach 2 is rather impossible to do properly
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The Ed draws near! What dost thou deaux?
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October 16th, 2006, 03:10 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: What do you think of the game?
I agree with number one and three as you do too. The developers could agree that no weapon can surpass x damage, or y range, and a few other very �liberal� conditions for ship sizes, innate abilities, and so forth. Admittedly that would be just about as difficult as the point system but not as restrictive. The key, let me say that again, the KEY would be for every developer to compile a chart of every item and ability for review. This chart should (*cough*) allow for any Uber items to be spotted before play testing. The bright side to all of this is that once play testing has been started the rest should flow fairly smooth! That�s not the only bright side, think of all the people who don�t work on mods and all the fun they will have playing one of such a massive scope?
Right now I am struggling through creating a mod and I am sure that more than a few of the people who did mods will not want to after they see this formula hungry restriction happy beast!
Let me edit in and say by Uber I am not talking about items that are in the scope of the actual movie, series, or whatever source. The Death Stars main cannon IS an Uber weapon! What I mean is something like making a hand phaser for Star Trek ground troops that is able to wipe out every unit on ground and space enemy with one shot, costs 1 mineral, takes 1 ton, and resists a kajelion damage!
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta�s Big Bang Attack� Welcome to OBLIVION!
�Don Panoz made an awesome car and� an incinerator� Bill Auberlen
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October 16th, 2006, 07:00 PM
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Second Lieutenant
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Join Date: Sep 2006
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Re: What do you think of the game?
I do like it, but it was released in a pretty shoddy (sp?) state as far as games go. I picked it up in a store but knew what to expect. I feel bad for people who saw it without knowing it'd be in a less than ideal state.
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