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October 6th, 2006, 12:09 AM
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Second Lieutenant
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Re: Just an idea of mine - the Dom3 Q&A thread
Q1. Sure. The idea was to get your scout far enough across the map to reveal the AI before the tutorial ended. If you want to start building scouts early, feel free. The indies aren't going to change, though, and the AI is far enough away that you shouldn't have anyone encroaching on nearby provinces until well after the tutorial ends.
Q2. Have you adjusted the screen resolution in the Options menu? If you can go to 1600x1200 the sprites will be much sharper.
Q3. Undead priests can cast Unholy Protection/Protection of the Sepulchre, which gives undead +4 magic resistance, which helps a lot with the MR roll against Banishment. Spamming Banishment is a basic anti-undead tactic but has many counters. When you get the full game you'll be able to explore the various magic combinations. There are lots of ways to play undead (and lots of ways to play against undead).
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October 6th, 2006, 12:22 AM
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Colonel
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Re: Just an idea of mine - the Dom3 Q&A thread
Something that I have not had problems with yet, but anticipate trouble with, is not having the 'X' for armies with a commander. Is there a marker on the overland map that I have not noticed for provinces containing a commander of some sort? I suspect that when I start a game with Ermor undead or other spawning armies that it will become difficult to track shuttle commanders.
On further thought, I can probably live without it by relying on the 'n' shortcut key. (next commander)
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October 6th, 2006, 01:07 AM
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Private
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Re: Just an idea of mine - the Dom3 Q&A thread
Follow-ups to above:
Q1. Hmm, if the indies aren't going to change, would it be possible to patch in a greyed-out "ghost" display, as a "last known recon" for previously explored provinces (this is more for the devs obviously  )? I see what you were going for there though. Still, I'm nervous not knowing what's in the province that's just 2 away from my castle.
Q2. Unfortunately my LCD only does 1280 max, but even that helped - turns out I was at 1024 by default.
Q3. I should've figured there was a counter (and a counter's counter I'm sure)! It's just that Banishment looked soooo powerful!
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October 6th, 2006, 12:22 PM
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Corporal
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Re: Just an idea of mine - the Dom3 Q&A thread
Q1: What's the effect of Death weapon? I don't totally understand this "2 an + mr". I suppose the an = armor negating and mr = magic resistance.
Q2: Death curse effect is always to curse the slayer of the blessed unit?
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October 6th, 2006, 12:28 PM
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Lieutenant General
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Re: Just an idea of mine - the Dom3 Q&A thread
Death Weapons do Armor Negating damage that can be resisted.
Death Curse has a chance to curse the slayer of the blessed unit.
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October 6th, 2006, 01:12 PM
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Corporal
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Re: Just an idea of mine - the Dom3 Q&A thread
Question: Any troops that are there as a result of Province defense is in ADDITION to any troops there with a general correct?
Example: I have a small 5 person army there but a PD of 10. I get the 10 soldiers for the PD of 10 in addition to the 5 person army there.
wahoo
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October 6th, 2006, 01:20 PM
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Lieutenant General
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Re: Just an idea of mine - the Dom3 Q&A thread
When attacked, yes.
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October 6th, 2006, 01:24 PM
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Sergeant
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Re: Just an idea of mine - the Dom3 Q&A thread
Quote:
hoo said:
Question: Any troops that are there as a result of Province defense is in ADDITION to any troops there with a general correct?
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Yup. Even troops without a commander will participate in province defence (so if you lost your commander conquering the province, the left over troops will join the PD defence when attacked).
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October 6th, 2006, 01:48 PM
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General
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Re: Just an idea of mine - the Dom3 Q&A thread
Troops detaching from commanders
After winning a battle, I've found occasionally found troops from the army in the same province, but no longer in a squad under their previous commander. The battles were won, no commanders were lost or retreated.
I've also not noticed this and moved the commander on without all his troops. That's annoying.
Just occured to me: Is this new behavior for troops that route, but don't leave the field before the battle ends? If so, I don't like it. It adds micromanagement for no real effect. You just have to remember to check Army Setup in each province with a battle.
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October 6th, 2006, 01:56 PM
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Sergeant
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Re: Just an idea of mine - the Dom3 Q&A thread
No, it existed in Doms 2. If troops rout of the field, then they end up detatched from the commander (in Doms 2, they'd usually end up in a different province).
With the new leadership stuff in doms 3, you'll probably see this a little more often than your used to (well, unless your Ermor  )
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