.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old August 25th, 2006, 02:20 PM

vanbeke vanbeke is offline
Private
 
Join Date: Nov 2003
Location: Oregon
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
vanbeke is on a distinguished road
Default Re: The Ages of Space Empires

That makes sense to me. But is it possible for base yards to have a component that can't be built on ships? It seems that the non-mobile yards should be the hastest.
Reply With Quote
  #22  
Old August 25th, 2006, 02:29 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: The Ages of Space Empires

You could change to vehicle type of the Space Station component to "Base" instead of "Ship/Base."

Or you culd simply make it too big to fit on a ship hull.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #23  
Old August 25th, 2006, 06:49 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: The Ages of Space Empires

It won't be too confusing:
High tech ships need high tech spaceyard or they don't build.
Reply With Quote
  #24  
Old September 12th, 2006, 10:35 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Ages of Space Empires (Space Age Preview)

Download Now

This is the first preview release of the Ages of Space Empires mod. I'm releasing the Space Age Preview to show off and test Space Age gameplay.

No AI has been written yet.

Weapons start off relatively weak. Ships with gun batteries perform better in fleets. Ramming should become a significant tactic once you research Armor, and boarding should be come another significant tactic once you research Troops.

I need your opinions on:
- Weapon balance (gun batteries and missiles should be balanced on the low end, while boarding and ramming should be much more effective)
- Resource Production (should be rather low, with remote mining being more effective than ground facilities)
- Colonial Expansion (should be slow and difficult to establish large off-world colonies)
- Ship Construction Rates (Orbital Space Yards should be more effective than ground-based ones)
- Troop Invasions (It should be more effective to invade homeworlds and large colonies than to glass them with bombs)
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #25  
Old September 13th, 2006, 09:39 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Ages of Space Empires (Space Age Preview)

I'll probably be releasing one preview for each age before the final release of version 1.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #26  
Old September 14th, 2006, 04:47 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Ages of Space Empires (Space Age Preview)

Quote:
- Ship Construction Rates (Orbital Space Yards should be more effective than ground-based ones)
I agree with this 100% and adopted this philosphy in STM some time ago however I discovered that HW's will always be more effiencent with their bonuses than non homeworlds.

As to making troops more important than glassing a planet I would love to know how to you intend to make the AI handle this.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #27  
Old September 14th, 2006, 06:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ages of Space Empires (Space Age Preview)

There are a number of AIs that are quite capable of conquering your planets.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #28  
Old September 14th, 2006, 09:37 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Ages of Space Empires (Space Age Preview)

I'll simply have them build more troops and troop transports I suppose. That will increase the chance that an invasion fleet will have troops on hand to capture a planet.

They could glass a planet using bombs, but they will need a heck of a lot of bombs to make a scratch on a major homeworld
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #29  
Old September 14th, 2006, 11:41 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Ages of Space Empires (Space Age Preview)

Quote:
Imperator Fyron said:
There are a number of AIs that are quite capable of conquering your planets.
This is true I am sure but what is the best method for doing so?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #30  
Old September 22nd, 2006, 08:13 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Ages of Space Empires (Space Age Preview)

I just discovered that the Ages mod has an interesting technology bleed-over effect.

Since each Age tech level is required for many components, a player who hasn't reached a particular Age yet, fighting against someone who has, can capture a ship, analyze it, and automatically jump to that Age too.

I'm actually considering removing self destruct devices or making them diffcult to use to keep tech bleed-over part of the game.

What do you guys think?
__________________
Ken vs. The City

-Km :�
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.