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June 23rd, 2006, 03:47 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Here you go
Thanks!
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June 23rd, 2006, 08:59 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Here you go
Does it work?
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June 23rd, 2006, 06:18 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
no, when i went to make a god it said bad second shape command
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June 24th, 2006, 04:13 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Here you go
If you have other modes there maybe a conflict. This mod uses:
Units 1505-1520
Weapons 601-620
Armor 201-203
I removed the second shapes and added a new flag. If it works I'll have to redo the shapeshifters. If it doesnt work I'll just wait for Dom3 and test it line by line.
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June 24th, 2006, 07:35 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
bad #select monster command, maybe get some1 else who is good with mods to inspect what uve made, look 4 mistakes.
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June 24th, 2006, 11:54 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Here you go
I have made it in exact accordance with the mod manual. I used national spells of both Ermorian themes, maybe thats the problem. I used all other mods as models but no one has made an exact same mod as me. Last resort, I'm making all units buyable not summoned.
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June 24th, 2006, 12:32 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
please, dont resort to what others do. Just ask another good modder to check you work.
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June 24th, 2006, 02:30 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
Well I haven�t been asked, but I have fixed it. Your problem was that you had a couple of typos in the monster names. So the program coudn�t find those monsters. I have replaced all the names with their monster numbers to avoid that problem.
Here is the fixed .dm file
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June 24th, 2006, 03:15 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Here you go
Lol I should have read this before i changed the whole mod. Did you fix the Shape shifting version?
Tnx for your help. Could you tell me which names had mistakes in them?
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June 24th, 2006, 04:39 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
nice mod but where is all this shape changing i hear of?
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