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  #21  
Old May 11th, 2001, 11:56 AM
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Default Re: New Borg

Deathstalker I found a small bug in the design vehicles file: The attack ship designs have no weapons included that are present at the beginning of a game with low starting technology. That makes it impossible for the AI to build any attack ships. In fact they start building two troop transport ships, which is not very useful.
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  #22  
Old May 11th, 2001, 12:08 PM
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Default Re: New Borg

God Emperor, could you also email me the updated Borg AI as well. I have reworked the ship set, and would love to include the new AI files you two have made.

Thanks.
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  #23  
Old May 11th, 2001, 06:41 PM
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Default Re: New Borg

oops, Thanks Q, I had the design files as listing Capital Missile I for secondary wpn family pick but no low tech start for majority wpn pick, will change this to Duc I's, as I almost never play a low tech game (usually play med with 3 starting worlds, high AI and low AI bonus) I didn't pick this up. For those of you that this affects and know a little of modding just open up the Design_Creaions file, set the Majority Weapon Family Pick 3 to 25(which is DUC cannons), should work fine after that.

Like life, its a work in progress

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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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  #24  
Old May 11th, 2001, 06:48 PM
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Default Re: New Borg

And on another note, The AI currently does NOT use the 'analyze' button, it will scrap and retrofit but I have NEVER seen it use anlyze. Does anyone know why?

If I am right and the AI cannot currently use this feature then boarding ships as a whole are not worth it. As you can only repair tech that you have actually researched/know then taking a heavily damaged ship will only be a drain on your resources. I really don't want to have to use Alligence Subverter for the Borg, but I may have to do a Psychic/Organic Version if this 'bug' keeps up.
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  #25  
Old May 11th, 2001, 06:52 PM
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Default Re: New Borg

Just give the borg really low maintenance, then capturing ships will not drain resources.
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  #26  
Old May 12th, 2001, 03:47 AM

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Default Re: New Borg

Suicide_Junkie,
I agree. Maintenance Aptitude and Mining Aptitude are the options I employ on most of my AI to assist them with having big fleets.

ZzZ,
A Borg racial trait could be developed to do what you want I think. It could include low space repair bays (to give that regenerative aspect), ship capture (or Allegiance subVersion, whichever works best), special weapons etc.
What do you think?

hmmm, might make it my next project! (Have actually. Have developed a Borg racial trait, but, have encountered a significant inconvenience with Emp files and the racial traits file - see new thread).



[This message has been edited by God Emperor (edited 12 May 2001).]
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  #27  
Old May 13th, 2001, 03:24 AM

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Default Re: New Borg

ZzZ,
Your wish is granted.
I have posted a Borg Variant in the mods/archive. These Borg have their own Research technology and are designed for Destroyers and Point Defence at game start. As such they are very nasty and kick ***!

Regards,
God Emperor

PS: If anyone expresses an interest, I may do a mod for the basic game too....
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  #28  
Old May 13th, 2001, 09:40 AM
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Default Re: New Borg

Deathstalker I finally started a new game with your Borg. I am now at stardate 2405.0. It is still to early to make an true evaluation, but one point I observed: They build a lot of troops transports.
Have you a special intent with these ships? I never saw an AI make good use of them until now and the ones I saw in your race were also just sittng in the orbit of the colonies. I know you want your Borg to board ships and probably conquer planets, but as long as the troop transports are not included in fleets with special orders (both is until now not possible as far as I know), I see no real use of troop transports for the AI.
Oh by the way I included a test Version of my Psycho-Borg in the game (psychic technology of the CueCappa and politics/anger files of the Borg). I am very eager to see the two Borg meet!
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  #29  
Old May 13th, 2001, 02:47 PM
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Default Re: New Borg

Stardate 2410.0. Your Borg are 5. of 14 empires. They have contact with two empires (Illuminati, Ixaris) and are at war with both of them. So far so well.
They have 14 (!) troop transport ships but still not developped troops! That I think should be changed.
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  #30  
Old May 13th, 2001, 07:25 PM
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Default Re: New Borg

Thats odd.......My current game (of turn 33) they have lots of attack/defense ships. Not a troop ship in sight. the only others are ship yard ships, a few bases and a lone kamakazie ship. Will have to delve into the research/planet_construction files later today.

thanx......

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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