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View Poll Results: Should treelords have the immobile flag?
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Yes
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18 |
54.55% |
No
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15 |
45.45% |
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December 23rd, 2005, 10:18 AM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Treelords in Conceptual Balance
but you should really tone down the gem generation a little. Right now it�s pretty crazy, the n6 treelord pays for itself after only ~8 turns. And then you still have a supersturdy n6 mage.
I�d say remove the misc slots and give them 2 less gems per turn each and they�d be fine.
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December 23rd, 2005, 10:19 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: Treelords in Conceptual Balance
yah, that sounds about right
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December 29th, 2005, 08:26 PM
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Second Lieutenant
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Re: Treelords in Conceptual Balance
with arm slots they could also wield shields/ weapons. Not usually a problem, since they're nearly immobile, but their stats arent bad at all, and they could be rather nasty fighters. Just a thought.
Pro Immobility, Valandil.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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January 14th, 2006, 12:01 AM
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Private
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Re: Treelords in Conceptual Balance
If I might make a totally odd suggestion. Since Tree Lords (ents) are notoriously neutral when the spell is cast it should result in a new magic site that is the tree lord. He might decide to ally with you and turn up in a battle, but his real concern is making the forest a safe place for trees. So he add growth and life to the province, pumps vine critters into PD if he likes you, and does attrition attacks on eco unfriendly troops. If you attempt to build a castle in the province he should attack you and make the province independent if he wins. Then he builds for max defense. Give him an enter site option for any nature mage (pluses for druids) that lets you make deals with him.
__________________
Any event, once it has occurred, can be made to appear inevitable by a competent historian.
- Lee Simonson
If you're not part of the solution, you're part of the precipitate.
- Henry J. Tillman
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January 14th, 2006, 12:08 AM
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Private
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Re: Treelords in Conceptual Balance
It could be his own chunk of a dying treelord that he is holding, in which case you get an insane treelord with hairy palms. Now that's disturbing. Next we'll have marxists.
__________________
Any event, once it has occurred, can be made to appear inevitable by a competent historian.
- Lee Simonson
If you're not part of the solution, you're part of the precipitate.
- Henry J. Tillman
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January 14th, 2006, 06:59 AM
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Second Lieutenant
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Re: Treelords in Conceptual Balance
Always assumed Dominions was an opiate, really...
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January 14th, 2006, 09:38 AM
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Colonel
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Re: Treelords in Conceptual Balance
IMHO Immobile Treelords are pretty useless...and additionnal measures to keep them totally immobile (no misc for example) only make this worse.
And why should they be immobile ? They're trees, but magical ones ! Tolkienite Ents do move eventually, so why Dom Treelords couldn't ? "Natural" explanations such as "trees don't move" are out of place here : did someone ever cross an Ice Devil IRL ? Still I see them in every game I play !
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January 14th, 2006, 09:41 AM
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Colonel
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Re: Treelords in Conceptual Balance
but the fact that a treelord can go flying around just seems stupid. even in a fantasy game
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January 14th, 2006, 09:47 AM
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Colonel
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Re: Treelords in Conceptual Balance
Quote:
shovah said:
but the fact that a treelord can go flying around just seems stupid. even in a fantasy game
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Sure, but it's not a Treelord problem ! A flying fountain doesn't make much more sense...
I remember the game where I put 3 Tarrasques on a Flying carpet, I had a good laugh too
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January 14th, 2006, 09:59 AM
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Colonel
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Re: Treelords in Conceptual Balance
true but does a fountain need roots in the ground?
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