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June 29th, 2005, 07:21 PM
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Private
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Join Date: May 2005
Location: Texas
Posts: 46
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Re: non moving train cars.
The icon always centers on the turret. If the turret (or gun in this case) is depicted in the correct spot, the hull will be off-center, sometimes by a wide margin. The only way to fix it is to put the gun in the wrong spot.
I once changed the aav7 to use a turret and it was partially out of the hex because the turret is so off-center.
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June 29th, 2005, 07:48 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
Posts: 117
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Re: non moving train cars.
No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 30th, 2005, 04:47 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Thanked 15 Times in 7 Posts
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Re: non moving train cars.
Quote:
No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.
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That will displace the centerpoint of the icon in the hex. But AFAIK this centerpoint must be the same for both turret and body, i.e. the common rotation axis, otherwise your turret will end up wandering all over the roof of your vehicle.
Or is there a way to use SHPed to offset (dynamically) the turret axis from the vehicle rotation axis?
I know there is an 'offset' value in the SPfix module, that I never saw used.
If someone knows about that, I think that feature could come in handy
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July 6th, 2005, 03:01 AM
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Private
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Join Date: Jul 2005
Location: In a billabong
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Re: non moving train cars.
We could use all of the rail stuff for modding WinWW2 when it comes out. Some of us want to do a WW1 mod. Unfortunately we don't have trains which can only move on tracks, but.
cheers
Luke
PS. If you have any icons could you post them, or send them to me?
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July 6th, 2005, 03:11 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: non moving train cars.
I'll post the icons here as soon as they are ready AND i'm allowed to do so.
As I said I am primarily doing them as 'contract work' for a mod, so I must check no one will get bitter if ever I release some stuff before the whole pack.
As for WW1, well, I was mainly going to go for modern stuff, since that is what I have handy, and I don't feel like rebuilding a whole steam locomotive...
I'll stay as generic as possible, and anyway if someone has wishes for specific variants I guess I could add some to the lot!
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July 6th, 2005, 03:19 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: non moving train cars.
I'd be happy to just see a few types of railcars. Not sure if its possible but a track stopper(for dead end tracks) would be nice.
When you edit/create an icon do you have to replace something? Or can you just add it into the mix?
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July 6th, 2005, 03:43 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Thanked 15 Times in 7 Posts
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Re: non moving train cars.
You can add icons along as you wish, provided you do it right. Look at what I did for my overall icon pack. There is still much place in the shp file list.
For a track stopper, I don't see how anyone could add that from scratch. No wait, here's an idea: the only way of ding it would be to edit the look of the dead-end railway sections (the one you lay on the ground when making a map) so they include stoppers. I don't know how well that would do, but if it works, anyone can do it. I just thought that was a programmers' job, but I guess that is just bitmap work. Then again, maybe not. Could be worth a try!
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July 6th, 2005, 10:14 AM
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Sergeant
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Join Date: Jun 2005
Location: Slovakia
Posts: 263
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Re: non moving train cars.
My wish-list:
T-80U(M) with K5- desert camo e.t.c (in oob it uses T-80BV icon)
T-55AM2,T-62 with BDD armor - desert camo, winter camo
Merkava 2D - turret armor similar to Mk3 Dor Dalet version
T-64U or T-64BM2
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July 6th, 2005, 10:55 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: wishlist
Wow! That is a detail level to which I strive in vain...
I already have one T-80U handy, in Russian tan-green camo (is it termed K-5 or do you mean something else?). It is merely extrapolated from existing icons, so not much to be praised for, but always better than a T-80BV icon.
Isn't there already a noteworthy T-55AM2 in the game? Look icon #1446 for a T-55AM2PBK, and icon #2667 for a T-55AM.
If you aren't satisfied with this, i know Joe Rieger did a T-55AM2 (or at least a T-55 with add-on armor and LRF) in his series of new T-55 icons, which you can find here on the SPMBT Yahoo site.
I remember seeing a T-62 with 'Brejnev' eyebrows armor somewhere, but I can't remember where.
T-64U can be worth a try, but is it in service? Maybe Ukraine has upgraded its old stocks?
And doesn't the Merkava Mk3 Baz icon match the 2-D right enough? I know the armor layout must be somewhat different and the body should be quite shorter, but all Merkava icons seem to share the same chassis
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July 6th, 2005, 12:32 PM
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Sergeant
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Join Date: Jun 2005
Location: Slovakia
Posts: 263
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Re: wishlist
Merkava 2D turret looks quite different, more like clone of Merkava mk3 and mk4
I know that there are T-55AM2, but only in soft green or polish cammo,
About T-80U, this is exactly what im looking for... thanks
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