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  #21  
Old March 29th, 2005, 11:08 PM
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Default Re: Single Player Mods

Try just opening the file with winRAR.
Skip the self-extracting part and decompress it manually.
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  #22  
Old March 30th, 2005, 12:22 AM
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Default Re: Single Player Mods

TDM is distributed with some installer package, not as a self extracting rar file. SpaceEmpires.net hosts a rar copy of the mod, however:

TDM-Modpack 3.40 RAR Archive
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  #23  
Old March 30th, 2005, 12:32 AM

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Default Re: Single Player Mods

Fantastic, thanks
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  #24  
Old March 30th, 2005, 06:18 AM

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Default Re: Single Player Mods

This thread makes me think about new single player setups for myself. I would like to be a pirate/nomad race but the setup should be together with another mod. I know that TDM works all right together with pirates, but what about STM or devnull without monsters?
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  #25  
Old March 30th, 2005, 06:30 AM
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Default Re: Single Player Mods

TDM only works because it is not a mod, but rather a set of kickass AIs.

FQM could be spliced in I suppose, since P&N dosen't do much with the planets/systems/quadrants.

But nothing that changes components, facilities, shipsizes etc would be compatible. Not without making a whole new mod from scratch. And sometimes not even then; some feature sets are mutually exclusive.
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  #26  
Old March 30th, 2005, 06:35 AM
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Default Re: Single Player Mods

TDM still needs poking at for use in non stock or the AI won't use any new weapons, unless the mod keeps the same weapon families.

I really hope that's right or I've been wasting loads of time mucking around with AI files and still don't understand them. *fingers crossed*
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  #27  
Old March 30th, 2005, 03:14 PM
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Default Re: Single Player Mods

SJ wrote an AI patcher program that converts stock-compatible AIs (such as TDM AIs) to work in P&N.

*link*

Quote:
I really hope that's right or I've been wasting loads of time mucking around with AI files and still don't understand them. *fingers crossed*
Perhaps ModWorks would be of use to you.
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