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February 15th, 2005, 10:33 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
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Re: Lower level summons?
I find the Revenant to be a very useful summon in high Magic dominions. They can be summoned relatively cheaply to add a great deal to your research bar without the single commander per state per round limit and they don't require maintainance gold. Spectres are better, but that's no 3rd level 2D summon.
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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February 16th, 2005, 01:58 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
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Re: Lower level summons?
Hmm... Does anyone know exactly which summons benefit from Golem Cult? Is it all earth summons, or just like a specific list, or all magic being + lifeless summons or something like that?
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Every time you download music, God kills a kitten.
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February 16th, 2005, 01:22 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Lower level summons?
Hey thanks.
It is as I feared for 90% of the summons, then.
NERF! NERF!!!
(Heheh.)
No, but seriously, it is something to consider for dom3.
PvK, do you think you could post (or send me) your Mod, I would greatly be interested in it. Thanks!
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February 16th, 2005, 07:04 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
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Re: Lower level summons?
I would prefer to see lame spells (including most lower level summons) improved instead of good spells nerfed. Even before I knew what the higher level summons were, I would read the descriptions of most of the lower level summons and wonder why I would ever waste a mage's time with those spells.
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February 16th, 2005, 07:58 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
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Re: Lower level summons?
Quote:
sushiboat said:
I would prefer to see lame spells (including most lower level summons) improved instead of good spells nerfed.
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[rant]
That is what I don't understand about the people on this forum. If you nerf the good summons or improve the lousy ones the result is almost the same. In fact, the only real difference is that by nerfing the good ones you are also making national troops better, which is a very good thing, whereas if you improve the weaker ones, national troops just become more useless than they already are... I guess people are just scared of the word 'nerf'; Zen is over there balancing the game by improving weak summons and everyone loves it, but let someone suggest nerfing something overpowered, like devils, and they get ripped for it.
[/rant]
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Every time you download music, God kills a kitten.
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February 16th, 2005, 08:10 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Lower level summons?
It's not the same. I told you that before I had even seen an ice devil or a wraith lord in action, I thought that lower level summons bit the big one. It is not a comparison issue for me. Many of the spells are lame, in and of themselves. If all spells become that lame, I will find another game.
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February 16th, 2005, 08:11 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Lower level summons?
Quote:
Sedna said:
Mound Kings have been mentioned already as a useful ferry, but I am wondering if anyone has ever really exploited their unique characteristic: 4 strategic movement. Outisde of Vastnesses and horrors, I think these are the only summons which can move 4 provinces, and the cost is minimal: 3 death gems and 1 death required to summon.
This has to be insanely useful in some situation.
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As Mictlan, I used them to express-ferry blood slaves. Adds speed and reduces micromanagement.
PvK
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February 16th, 2005, 09:19 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Lower level summons?
As for saving gems for higher level summoning spells, I try to do this as much as I can.
Earth - Mechanical men are vastly superior to clockwork horrors as well as pretty much any other earth summons. You can't always wait for this, as your neighbors often times interrupt grand plans!
Death - The death summons are so very powerful at the higher levels, that I also like to hoard those for a rainy day. Unless you consider Bane Lords to be a lower level summons, as I tend to use that one a lot. Black Servents are very good for fever fetishes, clams, and exploring.
Water - Not very useful for summons. I suppose getting the sea troll kings is done just for the one water gem income per turn and the attached water skill to build clams. That hardly counts, though, for the goal is usally clams and not troops here. The sea trolls themselves are useful fodder, of course, but the fact that you have to pay them upkeep renders them practically useless.
Nature - pretty much everybody I know uses the ivy crown for monthly ritual vine ogres, one of the best bargain summoned troop in the game. Later, the fairy queens are good for the healing ability.
Air - I usually save up the 45 gems for draconians. The leaders can summon more, which is very nice. And they fly, which is a HUGE bonus. The hawks have the gigantic disadvantage that you have to pay them upkeep.
Fire - I don't summon fire much, for the gems are typically better used to convert to money for buying more mages.
Blood - Devils, devils, and more devils. Is there a better low-level summoned troop for the gem cost than a devil? I don't really know of one. Oh, and the ice devils and arch devils too. They are still devils, though. Don't foget soul contracts also, if your neighbors leave you alone.
Astral - Are there any astral summons worth casting other than those high-level abominations that require 25 gems? I don't really know of any.
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February 16th, 2005, 09:44 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Lower level summons?
Quote:
The Panther said:
Earth - Mechanical men are vastly superior to clockwork horrors as well as pretty much any other earth summons. You can't always wait for this, as your neighbors often times interrupt grand plans!
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Actually the living statues can be almost as good and perhaps better *if* you don't expect constant wrathful skies.
Quote:
The Panther said:
Nature - pretty much everybody I know uses the ivy crown for monthly ritual vine ogres, one of the best bargain summoned troop in the game.
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In my mind they are the best price/performers in the game even including devils.
Quote:
The Panther said:
Air - I usually save up the 45 gems for draconians. The leaders can summon more, which is very nice.
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Hmm never really thought much about these. But if the head draconian can summon allies then the spell becomes much more attractive!
Quote:
The Panther said:
Blood - Devils, devils, and more devils. Is there a better low-level summoned troop for the gem cost than a devil? I don't really know of one.
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I would have to say Vine Ogres are a better buy taking cost into effect, unless ...
Quote:
The Panther said:
Don't foget soul contracts also, if your neighbors leave you alone.
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Well soul contacts totally change the economics of summoning devils. It takes what, 8.5 turns to break even on a soul contract ( assuming hammer )? More if you have a construction site ( which is much more common than a blood site ). You also needen't burn caster turns summoning the things anymore. They are the best buy in the game (yes, devils bought via contract are better than Vine Ogres, IMO ).
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February 16th, 2005, 10:38 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Re: Lower level summons?
I summon the Angelic host for the fire mage, who with a little work is some really heavy artillery, and is reasonably tough. The other high level astral summon, Ether Gate gets you another excellent mage, who often has good SC potential. Also, when you consider the high armor and etearealness of the ether warriors, they aren't all that expensive gem for gem.
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