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  #21  
Old February 11th, 2005, 11:17 AM
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Default Re: Dominion Spreading effects

I think it's a bug, especially as I have seen dominion wander through enemies', what shouldn't be possible according too Kristoffers description.

I guess somewhere along it's way the "plopp" does not travel on to the next province, but the next province number.

There's something more evil to it than some dominion in no mans land, but I just can't remember what it was .. but I'm pretty shure there was some effect that had me looking for dom spread characteristics.
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  #22  
Old February 11th, 2005, 11:55 AM
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Default Re: Dominion Spreading effects

Dominion far away is probably a bad event for another player. Plopps doesn't die unless they encounter enemy dominion IIRC.
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  #23  
Old February 11th, 2005, 04:32 PM
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Default Re: Dominion Spreading effects

Sorry if I didn't made myself clear enough - I have observed the following multiple times:
Multiple "plopps" which traveled through enemy dominion, and further on through no mans land, and settled 5 or 6 provinces away in an indie province (which had been indie since that start of game). My dominion remained there for several turns...

I wondered how this could be, and figured that somehow the dominion must have spread not to neigbouring province but neighbouring number - but that didn't seem right, as it wasn't exactly such a number. Now that I know about those traveling "plopps", I'm pretty shure that my assumption was/is correct.

Ah - just dug out 2 old savegames which clearly show that dom actually spread to a neigbouring province number in that case - from prov 8 to prov 7 ... which is at least 3 hops away from any of my dominion. And it stayed there from before turn 37 on to turn 44 (and maybe longer..), despite high enemy dom in the neigbourhood!

To me the only possible explanation is that "plopps" leaked from my home province into that far away province... (yeah, I check the map file for errors, but all the neighbour declarations where ok).

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  #24  
Old February 11th, 2005, 04:33 PM
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Default Re: Dominion Spreading effects

7 turns later ...

..
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  #25  
Old February 12th, 2005, 04:29 PM
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Default Re: Dominion Spreading effects

... but the company refused to comment ...

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  #26  
Old February 12th, 2005, 08:02 PM
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Default Re: Dominion Spreading effects

I started to write an answer but was interrupted. I have an explanation I think.

Several plopps move into province 4. One settles and increases dominion there. A couple travel into province 5 and one into province 7. Now enemy plopps move into province 4 and 5 and retakes the provinces. All this happens during one turn. Province 7 is farther away from the enemy capital and survives longer than 4 and 5.

I have no idea in wich order plopps from different provinces and nations travel.
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  #27  
Old February 13th, 2005, 07:16 AM
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Default Re: Dominion Spreading effects

That makes sense - cool! Thanks for all the answers, KO!

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  #28  
Old February 14th, 2005, 12:49 PM

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Default Re: Dominion Spreading effects

So the order in which plopps are born and travel during computation of a turn can make a huge difference. For example, if the plopps of one nation always generate and move after the plops of another nation, then that nation will have a huge advantage even if his starting dominion, temple, god, capitol, and prophet are all the same as the other nation. (Because it is easier for plopps to reduce enemy dominion than to increase friendly dominion.)

So I do hope that the order in which plopps are born is randomized.
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  #29  
Old February 14th, 2005, 12:51 PM

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Default Re: Dominion Spreading effects

But there is one thing that I still don't understand: if a plopp has travelled to a province with friendly dominion, and it has a chance of 30% minus the current dominion-level of the province to increase the dominion level of that province then what happens if that chance doesn't happen? Does the plopp die, or does it travel to another province?
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  #30  
Old February 14th, 2005, 12:58 PM
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Default Re: Dominion Spreading effects

It travels on.
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