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  #21  
Old January 10th, 2005, 02:16 PM
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Default Re: 3D modelling

Quote:
TurinTurambar said:
OK here they are as larger images. The shading of the models kinda gets lousy when rendered so they look even more "untextured" than when created. I guess I could try to attach them as whatever format can be opened in another modelling program? Then someone else could slap some skin on them? Like I said, I'm an artistic person, but I actually have no idea what I'm doing!

So here's the Medium troop:
[image] [/image]


...and here's a small transport:
[image] [/image]

AAAaaaarrrgh! or not...
I can't "paste" between the [image]tags.

*/me feels dense and rolls eyes at self repeatedly.
Must be a PNG image.
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  #22  
Old January 10th, 2005, 02:33 PM
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Default Re: 3D modelling

First, what Version of DOGA are you using? If its L1 then go get L3 and install it.

Go HERE and enter in this address into the Translate Website tab. http://doga.jp/2004/programs/dogal/dogal3/download.html Set to translate from Japanese to English and click ok - if it fails, try again. If not download L3 210 or L3 210 T or both. L3 210T has High Res objects and rendering ability.

Also visit the DOGA Forums and browse them for links to download new parts. Also visit Todd's WEB SITE for more help.

You have seen the renders I have done, so that should tell you that it can be done.
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  #23  
Old January 10th, 2005, 09:18 PM
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Default Re: 3D modelling

I'm going to upgrade from L1 to L3 today now that I'm fairly comfortable with L1. Will it install seperately or update the L1 install?
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  #24  
Old January 10th, 2005, 09:48 PM
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Default Re: 3D modelling

I don't know. I guess the best way is to install it and see what happens. Mostly likely it will install over L1 and you will have to select your L1 images manually as it will default to open only L3 images.
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  #25  
Old January 10th, 2005, 11:05 PM
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Default Re: 3D modelling

I've now installed L2 and L3. They install seperately. In the File drop-down of 2 and 3 is the abililty to "Open DOGA-L1 File."
I've got a boring fighter model I made in L1 opened in L2 and I'm playing with the textures.
[image]http://www.shrapnelcommunity.com/threads/uploads/323207-BoringFighter.bmp[/image]
Don't so much like any of them. Are there textures to download into this as there are parts/components? Is there a way to mod the textures to get different effects? If TC is only using DOGA, where does he get all those *****in textures?

Thanks,
Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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File Type: bmp 323207-BoringFighter.bmp (225.1 KB, 128 views)
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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #26  
Old January 10th, 2005, 11:09 PM
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Default Re: 3D modelling

Oh fer f's sake...
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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #27  
Old January 11th, 2005, 12:14 AM
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Default Re: 3D modelling

Take a night off and relax. You will figure it out in the morning.

Open the DOGA L3 folder and make a short cut for the DOGA.exe file.

Or copy the DOGA file and BMP for the ship you have and email them to me. (Zip them please.) I will see what I can do.

The textures are mostly made or aquired via a google search.

Also to post an image on this site it has to be PNG. You can save your rendered object with a black back ground as a PNG. (Doga L3 that is) L1 is much more limited.

Just send me the files.
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  #28  
Old January 11th, 2005, 12:17 AM
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Default Re: 3D modelling

I downloaded and resaved your image as a png. Lets see if it works.

Never mind, did not work. Ask David Gervais how he did it.
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File Type: png 323219-fighterx.PNG (15.1 KB, 106 views)
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  #29  
Old January 11th, 2005, 01:27 AM
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Default Re: 3D modelling

Let's give it a try:



OK, the only thing I did different was to resave it with a lowercase png as the file extension;
Code:
 [image]http://www.shrapnelcommunity.com/threads/uploads/323233-fighterx.png[/image] 


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File Type: png 323233-fighterx.png (18.3 KB, 97 views)
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  #30  
Old January 11th, 2005, 02:06 AM
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Default Re: 3D modelling

Oooh! Aaah!
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