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  #21  
Old December 8th, 2004, 04:54 PM
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Chazar Chazar is offline
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Default Re: C\'tis strategy

Very interesing and quite convincing! What do you mean by
Quote:
"added to great researchers available everywhere"
? Is it worth recruiting sages, which will quickly become diseased and die? I thought Ctis Miasma cannot depend on independents?
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  #22  
Old December 8th, 2004, 06:17 PM
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Tuidjy Tuidjy is offline
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Default Re: C\'tis strategy

Quote:
Chazar said:
Very interesing and quite convincing! What do you mean by
Quote:
"added to great researchers available everywhere"
? Is it worth recruiting sages, which will quickly become diseased and die? I thought Ctis Miasma cannot depend on independents?
I meant shamans - you can recruit them at any castle of yours. I believe it is
not worth recruiting sages for research. They cost 80 gold for 11 research,
as opposed to shamans' 110 for 7, but the upkeep for a point of research
is about the same, and when you take into account that sages get diseased, it
is not worth it.

If I had a Gift of Health up, and did not expect to lose it anytime soon (big if)
I would still not purchase sages, unless I badly needed a specific random.
For example, if I was fighting Caelum, did not have enough air mages to crank
out rings of lightning, and could not afford to buy marshmasters in mass,
I might purchase sages, and hope for an air random.
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  #23  
Old December 9th, 2004, 06:21 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: C\'tis strategy

Quote:
Quote:

I also found that poison slingers are better placed forward on fire and flee, but their limited range makes the fire and flee-command into a "move forward, take hits from archers, fire once and scatter over all available friendly provinces"-command, which is pretty annoying...



The few times I tried poison slingers in SP I found them very difficult to use. Maybe I just didn't grok them, but I've since avoided them.

Miasma and poison theme says it all.
It require that you pretender goes for N9.
Sacred Serpents backed up by poison slingers, also summoned creatures gets handy (undeads and other with 100% poison res.)
A green dragon could be a good chose here as pretender, Marshmasters to spit out hordes of skeltons. The Sacret Serpents gets nifty stuff with N9.
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