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November 14th, 2004, 01:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
Adding it to the troops would make them more powerful on the attack too, unfortunately.
PS:
Just an update - I've entered all the tech areas, and no I've gotta patch up all the files that refer to tech areas so the game will load.
Done... Its running now.
I had to back out the renaming of the planetsizes, so currently the SE4 -> SE3 mapping goes like:
tiny -> asteroids
small -> tiny
medium -> small
large -> medium
huge -> large
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November 14th, 2004, 02:49 AM
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Sergeant
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Re: SE3 mod for SE4
what about colonizing asteroids?, i think there's a way, but i'm not sure, i've to try it, i was think if work to add it my mod but i've to test it first.
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 14th, 2004, 04:17 AM
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Shrapnel Fanatic
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Re: SE3 mod for SE4
Quote:
EaX said:
what about colonizing asteroids?, i think there's a way, but i'm not sure, i've to try it, i was think if work to add it my mod but i've to test it first.
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There is no way to colonize Asteroids in SE4. The only thing that can be done is to change all of them into "planets." Then, you can colonize them. Unfortunately, they are no longer "asteroids," so you can not build normal "planets" out of them...
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November 15th, 2004, 05:29 PM
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Sergeant
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Re: SE3 mod for SE4
yeah i know asteroids can't be colonized but maybe they can look as asteroids.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 16th, 2004, 05:02 PM
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Sergeant
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Re: SE3 mod for SE4
something like this is what you're looking for the se3 images?
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 29th, 2004, 09:24 PM
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Shrapnel Fanatic
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Re: SE3 mod for SE4
Ok, all of the ship/base components are in.
I'll add the individual fighters and troops images tomorrow.
http://imagemodserver.mine.nu/other/...aneous/SE3.zip
Does anybody know where those SE3 shipsets are?
And is there an AI modder who would be willing to set some AIs up for them in this mod?
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November 30th, 2004, 12:11 AM
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Shrapnel Fanatic
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Re: SE3 mod for SE4
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December 1st, 2004, 01:20 AM
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Sergeant
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Re: SE3 mod for SE4
were any of my files usefull or they we're just useless?
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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December 1st, 2004, 01:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE3 mod for SE4
Yes, actually.
I don't know what kind of crazy build-from scratch thing I was going to start with, but it would have been pretty bad.
Once I got into the groove, it was faster to make both the mini and portrait at the same time, and paste away like a madman.
The Tech chart came in very handy for reference in the techarea.txt and the tech requirements in facilities and components. I had to double-check a few items because they looked wierd to me, but it turned out the chart was correct.
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December 3rd, 2004, 12:21 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE3 mod for SE4
I've uploaded an update.
The unit graphics are installed.
EDIT: Another update, with a scaled-hitpoints Version of the components.txt
Hitpoints and damage are multiplied by 25, so its two per block on the bar graphs in tactical combat.
Rename the components.unscaled if you don't care about the bar graphs, and just want to see the original numbers.
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