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  #21  
Old November 14th, 2004, 01:35 AM
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Default Re: SE3 mod for SE4

Adding it to the troops would make them more powerful on the attack too, unfortunately.


PS:
Just an update - I've entered all the tech areas, and no I've gotta patch up all the files that refer to tech areas so the game will load.

Done... Its running now.
I had to back out the renaming of the planetsizes, so currently the SE4 -> SE3 mapping goes like:
tiny -> asteroids
small -> tiny
medium -> small
large -> medium
huge -> large
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  #22  
Old November 14th, 2004, 02:49 AM
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Default Re: SE3 mod for SE4

what about colonizing asteroids?, i think there's a way, but i'm not sure, i've to try it, i was think if work to add it my mod but i've to test it first.
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  #23  
Old November 14th, 2004, 04:17 AM
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Default Re: SE3 mod for SE4

Quote:
EaX said:
what about colonizing asteroids?, i think there's a way, but i'm not sure, i've to try it, i was think if work to add it my mod but i've to test it first.
There is no way to colonize Asteroids in SE4. The only thing that can be done is to change all of them into "planets." Then, you can colonize them. Unfortunately, they are no longer "asteroids," so you can not build normal "planets" out of them...
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  #24  
Old November 15th, 2004, 05:29 PM
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Default Re: SE3 mod for SE4

yeah i know asteroids can't be colonized but maybe they can look as asteroids.
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  #25  
Old November 16th, 2004, 05:02 PM
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Default Re: SE3 mod for SE4

something like this is what you're looking for the se3 images?
Attached Files
File Type: rar 311579-Components.rar (1.82 MB, 113 views)
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  #26  
Old November 29th, 2004, 09:24 PM
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Default Re: SE3 mod for SE4

Ok, all of the ship/base components are in.
I'll add the individual fighters and troops images tomorrow.

http://imagemodserver.mine.nu/other/...aneous/SE3.zip

Does anybody know where those SE3 shipsets are?
And is there an AI modder who would be willing to set some AIs up for them in this mod?
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  #27  
Old November 30th, 2004, 12:11 AM
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Default Re: SE3 mod for SE4

http://kdy.spaceempires.net/
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  #28  
Old December 1st, 2004, 01:20 AM
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Default Re: SE3 mod for SE4

were any of my files usefull or they we're just useless?
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Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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  #29  
Old December 1st, 2004, 01:54 PM
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Default Re: SE3 mod for SE4

Yes, actually.
I don't know what kind of crazy build-from scratch thing I was going to start with, but it would have been pretty bad.

Once I got into the groove, it was faster to make both the mini and portrait at the same time, and paste away like a madman.

The Tech chart came in very handy for reference in the techarea.txt and the tech requirements in facilities and components. I had to double-check a few items because they looked wierd to me, but it turned out the chart was correct.
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  #30  
Old December 3rd, 2004, 12:21 AM
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Default Re: SE3 mod for SE4

I've uploaded an update.

The unit graphics are installed.
EDIT: Another update, with a scaled-hitpoints Version of the components.txt
Hitpoints and damage are multiplied by 25, so its two per block on the bar graphs in tactical combat.

Rename the components.unscaled if you don't care about the bar graphs, and just want to see the original numbers.
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