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  #21  
Old September 18th, 2004, 04:00 PM
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Timstone Timstone is offline
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Default Re: AI Deathmach 3

Okay, I'm sorry Mater Belisarius. I thought the Dra'kol were obsolete (their AI files), but it seems I have DL'ed an earlier Version of the one that is included with the TDM Mod.
Just let those AI files enter the competition.

Go Dra'kol!! [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img]
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  #22  
Old September 18th, 2004, 07:44 PM
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Master Belisarius Master Belisarius is offline
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Default Re: AI Deathmach 3

Quote:
Timstone said:
Okay, I'm sorry Mater Belisarius. I thought the Dra'kol were obsolete (their AI files), but it seems I have DL'ed an earlier Version of the one that is included with the TDM Mod.
Just let those AI files enter the competition.

Have checked, and yes, the Drakol's files looks updated!

Quote:
Timstone said:
Go Dra'kol!! [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img]
hehehe, I will be happy too, if they go far!
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  #23  
Old September 18th, 2004, 10:27 PM
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Default Re: AI Deathmach 3

Master Belisarius, I finished my Verdurans after Death Match 2, and I'd love to see how they stack up against the other AIs. They are my adaptation of the United Flora (thanks again Rollo!), so I imagine they'll be reasonably competitive. If you have an extra spot, I'd really appreciate it if you could include them in Death Match 3. Thanks!

PS. I have attached the files to this post.
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File Type: zip 296196-Verdurans v11.zip (451.5 KB, 180 views)
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  #24  
Old September 19th, 2004, 10:54 AM
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Default Re: AI Deathmach 3

Quote:
Chronon said:
Master Belisarius, I finished my Verdurans after Death Match 2, and I'd love to see how they stack up against the other AIs. They are my adaptation of the United Flora (thanks again Rollo!), so I imagine they'll be reasonably competitive. If you have an extra spot, I'd really appreciate it if you could include them in Death Match 3. Thanks!
PS. I have attached the files to this post.
Edit:
My first answer was positive, but... have compared the United Flora and the Verdurans AI files, and some files looks too similiar to my taste.

For example:
- construction_vehicles, planet_types, construction_units (and probably other files, are the same.
- political only a few changes.

Please could you send me a PM or e-mail, and tell me the changes you did? (The biggest difference to me, is that the Verdurans has not Deeply religious).

I'm not saying will not include them, but first would prefer to see a bit more and do some tests.
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  #25  
Old September 20th, 2004, 09:57 AM
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Default Re: AI Deathmach 3

master Belisarius: do you have some script or tool that you use in the Deathmach? Would you like to share it?

I ask beacuse i�m working in a devnull variant and a tool or script that allow me to test AIs against each other would be very useful...

thanks in advance
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  #26  
Old September 20th, 2004, 01:30 PM
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Default Re: AI Deathmach 3

Hey MB-

Did I miss a post about the Dra'kol? Was there a problem I need to fix in their AI files?

-TG
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  #27  
Old September 20th, 2004, 06:56 PM
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Default Re: AI Deathmach 3

Quote:
Makinus said:
master Belisarius: do you have some script or tool that you use in the Deathmach? Would you like to share it?

I ask beacuse i�m working in a devnull variant and a tool or script that allow me to test AIs against each other would be very useful...

thanks in advance
I'm using SE4Batch, a tool to run "batch" games that I did some years ago (have posted it into the sharpnel forum).
What SO are you using? Because it worked fine in W95/98, but had problems installing in W2K,XP. If you have W2K or XP, I can send you a Zip file to run it.
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  #28  
Old September 20th, 2004, 07:02 PM
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Default Re: AI Deathmach 3

Quote:
Tampa_Gamer said:
Hey MB-

Did I miss a post about the Dra'kol? Was there a problem I need to fix in their AI files?

-TG
Hi Tampa! Nice to see you around!
Nope, does not exist any problem with the Dra'kol.
Timstone doesn't knew that you released an updated Version for 1.91 (for this he requested to you, to use a Dra'kol Version modiffied by him).

From the first time the Dra'kol were in my list, and will continue there... and hope they will go far in the contest.
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  #29  
Old September 20th, 2004, 08:09 PM
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Aiken Aiken is offline
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Default Re: AI Deathmach 3

It doesn't work properly in 2k/xp. Ruatha suggested this script to run automated turns.
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  #30  
Old September 20th, 2004, 10:08 PM
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Master Belisarius Master Belisarius is offline
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Default Re: AI Deathmach 3

Quote:
aiken said:
It doesn't work properly in 2k/xp. Ruatha suggested this script to run automated turns.
Although think the Ruatha's scripts works ok, must say that have used the SE4Batch in W2k without problems (just avoiding the installing setup).
IF somebody want, could send the Version I have used under win2k (just need to unzip it and configure the folders).
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