|
|
|
|
|
September 7th, 2004, 02:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Official Launch of the SE4 Companion
The Mod Launcher overwrites Path.txt any time you launch the game using it, so that can not be an issue.
|
September 7th, 2004, 04:44 PM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official Launch of the SE4 Companion
You are correct Fyron. The Companion does the same as the Launcher but resets within 200 milliseconds instead of when the program ends. That is the only change to the SE IV files the Companion makes.
The cause of Joachims problem is propably only the existance of the SAVEGAME folders in the mod folders, if he deletes them then everything should be back to original status.
As the path.txt is the only thing the companion changes I instinctly blamed that one, I thought it hadn't resetted it to original state.
|
September 7th, 2004, 09:36 PM
|
|
Second Lieutenant
|
|
Join Date: May 2003
Location: Oz
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official Launch of the SE4 Companion
Quote:
Ruatha said:
You are correct Fyron. The Companion does the same as the Launcher but resets within 200 milliseconds instead of when the program ends. That is the only change to the SE IV files the Companion makes.
The cause of Joachims problem is propably only the existance of the SAVEGAME folders in the mod folders, if he deletes them then everything should be back to original status.
As the path.txt is the only thing the companion changes I instinctly blamed that one, I thought it hadn't resetted it to original state.
|
Yep, it appears that by deleting the savegame folders in the mod folders there is no longer a problem. Please note that non of my comments are designed to denigrate the excellent work you have done with the companion. I simply dont have the time to learn how to use what is inevitably a great game aid.
Cheers, Ruatha.
|
September 7th, 2004, 10:50 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Official Launch of the SE4 Companion
I've noticed that the companion will keep old mods in its list when the folders themselves have been deleted - is there a way to remove the old entries within the program? I think I tried to delete the mod from using the companion but got an error since the folder no longer existed. I also noticed the companion keeps track of the mods (with a number reference) in a .ini file - can I just remove those and I guess re-number the ones afterwards?
|
September 8th, 2004, 12:15 AM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official Launch of the SE4 Companion
Quote:
Captain Kwok said:
I've noticed that the companion will keep old mods in its list when the folders themselves have been deleted - is there a way to remove the old entries within the program? I think I tried to delete the mod from using the companion but got an error since the folder no longer existed. I also noticed the companion keeps track of the mods (with a number reference) in a .ini file - can I just remove those and I guess re-number the ones afterwards?
|
Hi.
Ni, that won't work.
To make a mod invisible in the companion one should press the "mod button" above the mod list or the "mod button" in the settings and then disable that mod, it won't remove it though...
If it's deleted that can't happen, as you've discovered.
I'm sorry but in your situation there are only two ways to solve it:
1) Recreate that mod directory and make a modinfo.txt file there (Copy from someother mod) and then disable it in the companion (Disabled mods don't show up in the list), or delete it from the companion.
or
2) delete the companion.ini and companion.gdb in the companion_resource directory and then restart the program. A lesser operation is to only delete the companion.gdb and then the mods you don't need in the ini file, renumbering them and adding a new total, at restart it will recreate the companion.gdb (database).
I'd reccommend deleting the ini and gdb altogether..
Will have a better fix for this in the next Version I hope, so that it auto deletes non exisiting mod items from the ini and database.
Right now changing the ini and not deleting the database (.GDB) will make all games switch mods in the companions eyes, as the database contains the mod number for each game that references the mod numbers in the ini file.
|
September 8th, 2004, 05:39 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Official Launch of the SE4 Companion
Please modify the companion to allow us to specify a location to store the downloaded savegame zip files for each game, rather than having to save them in the Savegame folder (which is a terrible place for archives...). Without this, the RTC-like functionality is 100% useless to me, and many others that like archiving their savegame files...
|
September 8th, 2004, 07:51 PM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Official Launch of the SE4 Companion
Quote:
Imperator Fyron said:
Please modify the companion to allow us to specify a location to store the downloaded savegame zip files for each game, rather than having to save them in the Savegame folder (which is a terrible place for archives...). Without this, the RTC-like functionality is 100% useless to me, and many others that like archiving their savegame files...
|
I totally agree with this one...I was using the companion for awhile but it really did a number on my PBW games and turns...Like uploading 'empty' turns...but I would like to be able to tell the program where to put any downloaded file or files...
Kana
|
September 9th, 2004, 03:38 AM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official Launch of the SE4 Companion
Quote:
Imperator Fyron said:
Please modify the companion to allow us to specify a location to store the downloaded savegame zip files for each game, rather than having to save them in the Savegame folder (which is a terrible place for archives...). Without this, the RTC-like functionality is 100% useless to me, and many others that like archiving their savegame files...
|
Just put the backup function on, then it will only keep one archive (the latest) in the savegame folder and move everyone else to the directory you have specified. (keeping the amount specified, 0 - upwards and deleting the rest).
How can the RTC functionality be 100% useless if the archives are in the savegame directory!
It works even if you have the archives in the savegame folder.
If you like to archive your savegame and plr files this app removes the need to do it manually, I can't see how that will make things harder for you??
And even if you'd make it manually, how would that differ from doing it manually today, the ddifference is that the companion downloads for you and unpacks for you.
If you want to move the files manually instead of letting it do it automatic go ahead.
I can't see that it requires that more work than unpacking the filess did in the past????
With the companion you need never enter your savegame folder in the explorer so I just plain don't see the problem!!!
Go into settings, move the mouse over the "Auto options" button and in the description display it will show
"here you can enable automatic backup of turns and player files",
do that.
Next download of a zip file it will move everyting (Including old files) as wanted where you want it.
The settings screen is cluttered but it has the description window that helps you along..
I can't promise that the backup functions works flawless as I don't know of anyone having used them, so I haven't worked on it that much as the demand for it seemed non-existant.
|
September 9th, 2004, 03:41 AM
|
|
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official Launch of the SE4 Companion
Quote:
Kana said:
I totally agree with this one...I was using the companion for awhile but it really did a number on my PBW games and turns...Like uploading 'empty' turns...but I would like to be able to tell the program where to put any downloaded file or files...
Kana
|
If you feel like setting savgame paths for each game manually just press the "Change savegame path" for each game and change it, that's not that hard is it???
Uploaded empty turns??
The companion does not create .PLR files, then you must have had an empty turn file and told it to upload it???
If you have strange problems like this mail me the debug log and I can tell you what you've been doing wrong.
|
September 9th, 2004, 04:07 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Official Launch of the SE4 Companion
Quote:
How can the RTC functionality be 100% useless if the archives are in the savegame directory!
It works even if you have the archives in the savegame folder.
If you like to archive your savegame and plr files this app removes the need to do it manually, I can't see how that will make things harder for you??
And even if you'd make it manually, how would that differ from doing it manually today, the ddifference is that the companion downloads for you and unpacks for you.
If you want to move the files manually instead of letting it do it automatic go ahead.
I can't see that it requires that more work than unpacking the filess did in the past????
|
Well if I have to go and move savegame zips still, it makes using RTC functions pointless, since I still have to do file manipulations... I don't care about the plr files, just the savegame zip files, unchanged as downloaded from PBW. Will this backup feature move the zip file, or just the savegame + plr? Also, I do not want _any_ zip files in my savegame folders. Ever. Not even the most recent turn...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|