Re: Rebelious Planets
Well, this applies to v119, but I have seen first-hand that when the total number of empires gets low, the game tries very hard to generate new ones.
I was playing two different empires in a Small/Ancient galaxy. I was playing both of them because I wanted to see both sides of some situations, in order to answer some questions I had about, for example, the cloaking effect of nebula systems.
The only other empire in the game was one neutral, making three empires total. And I saw more revolts and rebellions in that one game than in all the SE4 I had played up to that point. It really seemed like the game was intelligent to tell that there were few empires, and chose random events and such that would create more empires.
This is just one more example of why SE4 is such a brilliant game, in spite of its (thankfully few) warts.
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