Re: SUGGESTION: AI castle building algorithm
Building for resources isnt a bad idea. And it simplifies the programming side. Also if you simply chose a castle location which is not next to another castle (1 away? 2 away?) but ignoring if you own all the neighboring provinces then you could still luck into a chokepoint or a good frontline location.
Adding temples might also be a good idea. So if I have enough to build, I look for a high resource location which is not too close to anothe castle, if I cant find one then I look for a temple location which allows recruiting priests. How does that sound?
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