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  #21  
Old April 12th, 2004, 08:58 PM
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Yossar:
Population should be "more than" also.
That wouldn't make any sense, since that would require that 1d5000 be more than 20,000 people in a large province.
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  #22  
Old April 12th, 2004, 11:23 PM

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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Yossar:
Population should be "more than" also.
That wouldn't make any sense, since that would require that 1d5000 be more than 20,000 people in a large province.
You're right. I don't know what I was thinking.

It's still interesting that size of province has no bearing on number of slaves in that formula. If that's correct I guess I'll start hunting in smaller provinces from now on.
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  #23  
Old April 13th, 2004, 03:06 AM
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Kristoffer O:


Basically:
if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest

effect is d6(oe)+blood
Thanks for this information! Can you also enlighten us on the unrest generated per searcher?

You said the Level 2 Blood Hunter was the best deal, but wouldn't the best be a Level 1 Blood Hunter with a Sanguine Dousing Rod?

Does the Sanguine Dousing Rod's +2 to blood hunting help for the effect, i.e. number of blood slaves, or does it only help for the % chance to find slaves?

Thanks so much!!!
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  #24  
Old April 13th, 2004, 10:09 AM
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Yossar:
quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Yossar:
Population should be "more than" also.
That wouldn't make any sense, since that would require that 1d5000 be more than 20,000 people in a large province.
You're right. I don't know what I was thinking.

It's still interesting that size of province has no bearing on number of slaves in that formula. If that's correct I guess I'll start hunting in smaller provinces from now on.

Actually Yossar was partly correct. According to this formula _there is_ no difference between 5001 and 20000 province. That's strange.
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  #25  
Old April 13th, 2004, 10:44 AM

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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Kel:
quote:
Originally posted by Kristoffer O:

if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest
Was that supposed to be 1d400 *more* than unrest ?

- Kel

It means that you have Unrest/400 chance of blowing it and find no slave... Rationale is that unrest in provinces makes hunting harder.

Looks like best hunt situation is a Blood1 mage + SDR in a low unrest 5-7k pop province
Success near guaranteed, avg 6+ slaves/turn
OTOH a non-blood hunter (scout..) only has 10% of finding 3+ slaves, that's a 0.3 average.
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  #26  
Old April 13th, 2004, 11:53 AM

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Default Re: Scout Bloodhunting Nerf - New Numbers?

is the SDR still counting as +2 levels for a blood mage?
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  #27  
Old April 13th, 2004, 04:05 PM
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Default Re: Scout Bloodhunting Nerf - New Numbers?

SDR +1 (since 2.06 or something).
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  #28  
Old April 13th, 2004, 04:11 PM
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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Stormbinder:
According to this formula _there is_ no difference between 5001 and 20000 province. That's strange.
No, it's not strange. There is absolutely no way a strange looking man would manage to knock on every door and point an even stranger looking stick at the soon to be married daughter of the surprised farmer opening the door in a province with more than 5000 inhabitants.
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  #29  
Old April 13th, 2004, 04:16 PM

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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Stormbinder:
According to this formula _there is_ no difference between 5001 and 20000 province. That's strange.
No, it's not strange. There is absolutely no way a strange looking man would manage to knock on every door and point an even stranger looking stick at the soon to be married daughter of the surprised farmer opening the door in a province with more than 5000 inhabitants.
You know, there really ought to be a small risk that a bloodhunter would end up with a pitchfork in his forehead...
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  #30  
Old April 13th, 2004, 06:33 PM

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Default Re: Scout Bloodhunting Nerf - New Numbers?

Quote:
Originally posted by Peter Ebbesen:
quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Stormbinder:
According to this formula _there is_ no difference between 5001 and 20000 province. That's strange.
No, it's not strange. There is absolutely no way a strange looking man would manage to knock on every door and point an even stranger looking stick at the soon to be married daughter of the surprised farmer opening the door in a province with more than 5000 inhabitants.
You know, there really ought to be a small risk that a bloodhunter would end up with a pitchfork in his forehead...

Especially if he hunts without bodyguards. You send a 9 hp, 9 str, practically unarmed (maybe a dagger) mage out to look for blood slaves and he never has to face outraged fathers or potential husbands? Now, if he brought a bodyguard of Spine Devils with him, I can understand that his efforts would be unlikely to be resisted. But otherwise, they ought to face outraged relatives fairly often (counts as an assassination attempt) and if unrest is high, full-grown lynch mobs. Except maybe if there is a strong order dominion. And, of course, there's always the possibility that your chosen victim is the next Rhianne the Heroine...

IIRC, there's even a message you can get while blood hunting in high unrest provinces that says "the hunting has become difficult and dangerous"... but it isn't true. Nobody fights back.

But it's probably a little late to introduce this without throwing off blood hunting balance. Maybe for Dominions 3.
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