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  #21  
Old March 16th, 2004, 08:37 AM
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Arryn Arryn is offline
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Default Re: Castles and Citadels and stuff

If you paid for the fortified city with DPs, that's what you begin with, and you can build anything up to and including that type. You just wouldn't be limited to only being able to build that expensive choice as you are now in Dom 2.

It would be a bad idea to permit buying a cheap fort during god design and allowing the building of better forts in the game. A really bad idea. IMO.
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  #22  
Old March 16th, 2004, 08:44 AM

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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Arryn:
If you paid for the fortified city with DPs, that's what you begin with, and you can build anything up to and including that type. You just wouldn't be limited to only being able to build that expensive choice as you are now in Dom 2.
Well, what defines "up to"?

Do you mean in cost paid, so that paying for a Wizard's Tower means you can build all fort types? Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
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  #23  
Old March 16th, 2004, 08:49 AM

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Default Re: Castles and Citadels and stuff

One possibilty I suppose is to have a "preference" and/or "discount" for a choosing fortification type. This could be faster build time, cheaper cost, morale boost for garrison units, so on. And penalties otherwise.

Alternatively, you can restrict possible type placement based on terrain. E.g. all are buildable at grassland, but Fortified City/Mausoleum not allowed in Forest, so on... While a nationally choosen type ignore such restrictions (or is buildable but are higher prices than normal).

My apology if these ideas were presented already.

-Gateway103
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  #24  
Old March 16th, 2004, 08:56 AM
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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Norfleet:
Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
This method.
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  #25  
Old March 16th, 2004, 09:03 AM

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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Arryn:
quote:
Originally posted by Norfleet:
Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
This method.
Hmm... Zen would love this. He can pay for the cheaper Castle or Fortress, and build his preferred Wizard Tower, while saving 40~60 DP for something else...

-Gateway103

[ March 16, 2004, 07:05: Message edited by: Gateway103 ]
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  #26  
Old March 16th, 2004, 09:10 AM
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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Gateway103:
quote:
Originally posted by Arryn:
quote:
Originally posted by Norfleet:
Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
This method.
Hmm... Zen would love this. He can pay for the cheaper Castle or Fortress, and build his preferred Wizard Tower, while saving 40~60 DP for something else...

I misspoke. The order on the list is by gold, not DP. My opinion is that it should be by DP. Sorry for any confusion.
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  #27  
Old March 16th, 2004, 09:15 AM

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Default Re: Castles and Citadels and stuff

Then noone would ever take more than an 80 Point Fortress.

Starting City = Fortified City.

Then they have the option of building Mausoleums if they need quick defense (with some admin), Hill Forts if they need defense and have time, and Normal Castles for in betweens.

No point to ever build a Mountain Citadel or a Dark Citadel, along with a Fortress.

It'd also be a moron to ever take a Wizard's Tower or Citadel.
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  #28  
Old March 16th, 2004, 09:17 AM

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Default Re: Castles and Citadels and stuff

nm, Zen beat me to it.

[ March 16, 2004, 07:18: Message edited by: Norfleet ]
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  #29  
Old March 16th, 2004, 09:19 AM

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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Arryn:
I misspoke. The order on the list is by gold, not DP. My opinion is that it should be by DP. Sorry for any confusion.
So the list, in order of increasing DP (alphabetized if same DP) is:

0__ Watchtower
0__ Kelp Fortress (only water nation)
40_ Dark Citadel (water & land nation)
40_ Mausoleum
40_ Mountain Citadel
60_ Fortress
80_ Castle
80_ Fortified City
80_ Hill Fortress
80_ Kelp Citadel (only water nation)
100 Citadel
120 Wizard Tower

Ok, this makes way more sense

However this also make a number of the choices less attractive given the alternatives...

-Gateway103

[ March 16, 2004, 07:21: Message edited by: Gateway103 ]
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  #30  
Old March 16th, 2004, 09:25 AM

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Default Re: Castles and Citadels and stuff

This idea seems to make anything OTHER than the Fortified City as your starting citadel VERY unattractive, as Zen pointed out. Clearly, the costs of all these forts would have to be rebalanced in general to avoid this. Your choice of fort suddenly becomes a lot less important when the distinction between the different forts of that point class are eliminated and reduced to a choice of "pick the best and most expensive thing to start with".

I'm inclined to say that this is looking like a "leave it alone, it ain't broken, don't fix it, and I seriously doubt the developers are going to touch it in a patch or make it a moddable item".

[ March 16, 2004, 07:27: Message edited by: Norfleet ]
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