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  #21  
Old March 3rd, 2004, 08:12 PM
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Argitoth Argitoth is offline
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Default Re: heroic heroes

C'tis heroes suck

The only one worth getting is Murmur the assassin.


But did anyone notice there are some non-national heroes, heroes anyone could get?
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  #22  
Old March 3rd, 2004, 08:24 PM
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Default Re: heroic heroes

Aren't those "just" commanders that gotten from lucky events?
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  #23  
Old March 3rd, 2004, 09:26 PM

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Default Re: heroic heroes

Good idea, Jaspar!

I'd love to see a heroic heroes mod. Then perhaps I would make a SM's scales mod to return luck/order balance to what it was pre-2.06 due to the enhancement of luck which would be brought about by heroic heroes.

C'tis was what I played around with a bit after Ulm. And yeah...those heroes suck rocks, too. With the possible exception of the shaman if you didn't put astral on your pretender and maybe the assassin. I still didn't find any of them so grand that I was particularly excited when I found them.

Contrast that with R'lyeh heroes.

I know that different nations have different strengths and weaknesses. And that is to be expected. I'm just not convinced that how good the heroes are overall needs to be one of the differences. And that's why I like your proposed heroic heroes mod so much.
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  #24  
Old March 3rd, 2004, 09:39 PM

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Default Re: heroic heroes

I have been working on one, including flavor text. If anyone wants to toss me some ideas for their favorite nation/theme, go ahead (Note: I would just be adjusting the base hero unit, not changing anything else)
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  #25  
Old March 4th, 2004, 12:45 AM

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Default Re: heroic heroes

Man's heroes (at least the ones I've seen for Last of the Tuatha) are all just slightly improved commanders as well. They're also apparantly identical to the default theme heroes, which sucks because they don't really fit.
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  #26  
Old March 4th, 2004, 01:13 AM
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Default Re: heroic heroes

Sounds good for a mod, which I would play with sometimes.

I do like the existing system, though. Some of the heroes are very good already (some of the Mictlani ones, for example). One of the things I like about Dominions is that characters are at appropriate power levels (compared to HOMM or other D&D-based RPG's where any hero is a super-hero able to bounce swords with his experience points, etc). Another thing I like is that even regular commanders or even inappropriate character types can become heroes through game events (like my cursed indie priest who won the deathmatch and became a supercombattant) - if the heroes generated by luck were much better, this would reduce the hero potential of everyone else by comparison. I like that some characters become heroic but only rarely through the HoF, experience, empowerment, magic items, etc. I also like that there is imbalance between the nations in parallel areas, heroes being one of them. Personally, I really like my Ulm heroes, partly because of the healing ability.

I'd still have fun trying a superhero mod.

It'd be nice if we could mod in new heroes rather than replacing the old ones, and if the themes could have different heroes.

PvK
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  #27  
Old March 4th, 2004, 01:27 AM
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Default Re: heroic heroes

I like the idea. Here are some Mythoses/heroes that come to mind:

Greeks
--achilles--prot 30 without armor, att/def 20/20
--hercules--st30, has the lion skin armor that gives him invulnerability (robe of invulnerability), att/def 13/13, uses no weapons except his fist?
--charon the centaur (?)--precision of 20
--Perseus maybe
--Theseus maybe--has the aegis shield, ultra-sharp sword, can fly (shoes of hermes)

Romans:
Romulus--some type of werewolf? animal awe?
Remus--some type of werewolf? animal awe?
Caesar--huge standard, awe, amazing leadership, poisoned dagger (irony)
Nero--demonic, seduce,

Mid East/Far East (kind've)
Gilgamesh--immortal, st 20, att/def 15/15
Enkidu--same as above (twins)
Alexander the Great--phalanx, cataphracti, leadership, awe, knot-cutting, elite knitting
Genghis Khan--give him elite light cavalry, elite mounted archers, etc.
Kublai Khan--a special castle that has uniquely powerful resource and taxation powers, lots of extra income from "trade" somehow

Celtic/Irish/British
Kukullain Himself--boulder throwing like Jotun
Cuiccal--spear man
Taliesin the bard
Taran Pigkeeper
Dalben the sorceror
Beowulf
Arthur Pendragon
Merlin

Lots more out there. Hindu; Mesopotamian; Early Babylonian; the old Hebrew Heroes; the Roman generals; Carthage (Hannibal and his elephants); Sumerian monsters and heroes were endless....
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  #28  
Old March 4th, 2004, 01:31 AM
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Default Re: heroic heroes

Oh man, showing my total geekiness. Think of all the comic-book heroes you could implement? Now THAT would be a challenge. The Fantastic Four--how would you do Reed Richards? The Human Torch would be easy--flying, fire of 3, high fire aura.... Anyways.
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  #29  
Old March 4th, 2004, 01:45 AM

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Default Re: heroic heroes

Quote:
Originally posted by PvK:
It'd be nice if the themes could have different heroes.

PvK
I'm fairly certain there are theme-specific heroes; I know Black Forest Ulm has several that refer specifically to Black Forest flavor text.
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  #30  
Old March 4th, 2004, 01:47 AM

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Default Re: heroic heroes

Quote:
Originally posted by Uh-Nu-Buh:
how would you do Reed Richards?
he techno-wizard, good research, high defense (attacks oftem bounce, or miss as he stretch aside), new weapon (if you can) stretchy hand - like fist, oly reelly long
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