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  #21  
Old February 9th, 2004, 05:20 PM

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Default Re: how to play Carrion Woods ?

Quote:
Originally posted by Psitticine:
The Carrion Dragon's bless effects have been fixed.
Mmmm, with only one expensive sacred unit (the Black Centaur, 70 gp) that you can *only* build in your (depopulated) capital, I'd say that blessing is not a priority for CW pretenders anyway...
Or do you plan to make a horde of berserk dryads ?

And I confirm that to pop loss is 1%/ candle. Its dangerous on small, crowded maps, but I've had good results (nothing exceptional however) with a starting dominion of only 3 candles. Pop loss is acceptable (about 800 pop / turn). At least you can buy some units, and even some indy mage (a luxury that base Ermor cant afford). And Carrion Reanimation does not depend on dominion.

Cheers
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  #22  
Old February 9th, 2004, 06:22 PM

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Default Re: how to play Carrion Woods ?

Quote:
Originally posted by Sunray_be:
quote:
Originally posted by Psitticine:
The Carrion Dragon's bless effects have been fixed.
Mmmm, with only one expensive sacred unit (the Black Centaur, 70 gp) that you can *only* build in your (depopulated) capital, I'd say that blessing is not a priority for CW pretenders anyway...
Or do you plan to make a horde of berserk dryads ?

Ahem, the Carrion Dragon pretender is not only usable for the Carrion Woods theme you know...
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  #23  
Old February 10th, 2004, 05:33 PM

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Default Re: how to play Carrion Woods ?

That's be very soon as in "those that make such decisions haven't said exactly and probably don't know as it is currently being tested."

IOW, nobody can promise tomorrow because tonight somebody could find a bug worthy of delaying the release. It'll be out as soon as it has been reasonably evaluated as not being problematic.
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  #24  
Old February 10th, 2004, 10:20 PM
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Default Re: how to play Carrion Woods ?

Personally I'm unhappy about the carrion dragon since his attacks are of the "strength not added" variety.

That takes care of most of the advantages of a dragon
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  #25  
Old February 10th, 2004, 10:51 PM

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Default Re: how to play Carrion Woods ?

Strength not added?

What?

He has a Bite and a Claw which both use his considerable strength.

Only the 6 Vine attacks dont' use his strength, but they don't do any damage regardless, they are just to fatigue the unit so it can be easily hit by the rampaging deady.

I personally love the Carrion Dragon, as he can switch modes if you come into contact with someone who you can't use brute strength to beat do, you switch him to a Pan (with respectable hit points) throw some armor and weapons on him and can fight off the new threat. And if he gets in a bad position, switch to a Dragon and foam at the mouth.
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  #26  
Old February 11th, 2004, 07:56 PM

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Default Re: how to play Carrion Woods ?

"Very soon" has turned out to be very soon indeed. The 2.08 patch has been approved as a release candidate and will appear ASAP!
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  #27  
Old February 11th, 2004, 08:03 PM
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Default Re: how to play Carrion Woods ?

Quote:
Originally posted by Psitticine:
"Very soon" has turned out to be very soon indeed. The 2.08 patch has been approved as a release candidate and will appear ASAP!
Woo-hoo! Thank you Illwinter!

Do you think it'll be out by Friday?
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  #28  
Old February 11th, 2004, 11:50 PM

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Default Re: how to play Carrion Woods ?

Quote:
Originally posted by Sunray_be:
At least you can buy some units, and even some indy mage (a luxury that base Ermor cant afford). And Carrion Reanimation does not depend on dominion.

Cheers
Eh? *Base* Ermor can afford to purchase Indy mages just fine. Massive population slaughter isn't a part of the base Ermor theme, only in the AE and SG themes. Although it almost seems like anytime people say "Ermor", they mean Ashen Empire.
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  #29  
Old February 12th, 2004, 01:15 AM
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Default Re: how to play Carrion Woods ?

That's because the Dominions 2 Broken Empire Ermor is new to the series. Dominions 1 base Ermor was the Ashen Empire.
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  #30  
Old February 12th, 2004, 01:19 AM

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Default Re: how to play Carrion Woods ?

Thursday (tomorrow) or Friday seem like reasonable ETAs. Barring the server going down or something, I don't know what would delay it.
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