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February 7th, 2004, 09:35 PM
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Re: New Item Suggestions
Quote:
Originally posted by Psitticine:
(Which reminds me, I printed out the Head of Vecna story for one of my stepsons. He was highly amused. )
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Hell, yes. The Head of Vecna is a classic!
They should add this as an item: Goes in your head slot, gives the victim the "lost the head" affliction.....and kills him, if he can't survive without his head.
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February 8th, 2004, 09:16 AM
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Re: New Item Suggestions
New class of items:
GOD ARTIFACTS
Only a God an forge or use these items. If anyone else touches them, he will instantly be destroyed and the artifact will return to the void. As such, they are also quite powerful. Ideally they would be Construction 10. I have not really given thought to stat bonuses or path requirments yet... though all will be very expensive. None have any effect unless held by the God.
The first 3 raise Dominion by 1 point each:
Mantle of God
Armor
Raises the God's Dominion strength by 1.
Crown of Ascension
Helm
Raises the God's Dominion strength by 1.
Sceptre of Glory
Armor
Raises the God's Dominion strength by 1.
The following items alter the god's Dominion:
Heart of Gaia
Misc (Heart)
Increases the God's Growth scale by 1. Doubles growth and supplies in the province in which it resides. Only usable by living pretenders.
Sword of Balance
1-H Sword
Triples the rate at which provinces in your Dominion convert to your scales.
Shield of Tranquility
Kite Shield
Decreases unrest in all provinces with in God's dominion by 10 per turn. Decreases unrest by 50 per turn in the province in which it resides.
Hammer of Progress
1-H Hammer
Increases the God's Productivity and Drain scales by 1 each. Increases resources in the province in which it resides by 50%.
The Source of Magic
Misc
Increases the God's Magic scale by 1 and produces 5 astral gems per turn. Increases research in the province in which it resides by 50%. The Source of Magic is not easy to hold; the God must resist (penetration 11) each turn or be killed, along with all the other mages and half of the soldiers and population in the province.
Items that effect all friendly soldiers:
The Book of Wisdom
Misc (Book)
All friendly units gain experience at double their normal rate.
Items that add blessing effects:
(need a good name for a sword)
1-H Sword
Blessed units gain "Weapons of Sharpness".
Gauntlets of Divine Might
Misc (Gauntlets)
Blessed units gain +2 strength.
The Eternal Fire
2H Weapon (A ball of fire; cannot be used for attacking)
Blessed units gain 50% fire resistance. The God will suffer a strength 999 fire attack each turn, so total fire immunity is recommended. In combat, the God will gain a +25 heat aura and +20 fire shield. If the God is killed, feebleminded, or loses an arm while holding the Eternal Fire, he and everything on the battlefield will be instantly annihilated, regardless of fire immunity. However, the province at large will probably not be affected.
Chronosceptre
2H Sceptre
Blessed units gain 25% quickness. All friendly units and provinces under the Gods domain become immune to Burden of Time. The God himself gains 300% quickness (not Magical quickness).
Glimmering Tiara
Helm
Blessed units gain awe +0. This may only be worn by a God that inherently posesses Awe.
Evil items:
The Chaos Bell
2H Weapon (a giant bell)
All provinces in the world gain +5 unrest per turn. In combat, all non-mindless living units must resist (penetration: 7) each turn or go insane (become feebleminded, and attack the nearest unit). If living, the god must resist, too, at penetration 11; if he becomes feebleminded, the bell will be dropped and return to the void.
Rings of Power:
These grant control over their constituent element.
The Steel Ring
Misc (ring)
The Rings of Power may only be forged by a God with power in the appropriate path; but unlike other God Artifacts, they are harmless to mortals and may be worn by anyone. The Steel Ring is a perfectly smooth, unornamented ring made of monocrystalline steel. When worn, it grants a God mastery over all Earth magic. Friendly mages gain +1 Earth magic, and all enemy mages use 50% more fatigue when casting Earth spells. The God himself gains +5 Earth magic and may cast Earth spells without any fatigue, and half the normal gem cost (rounded up). The God becomes immune to the effects of any Earth spell or item forged with the Earth magic.
The Ruby Ring
Misc (ring)
The Rings of Power may only be forged by a God with power in the appropriate path; but unlike other God Artifacts, they are harmless to mortals and may be worn by anyone. The Ruby Ring is a perfectly smooth, unornamented ring made of monocrystalline ruby. When worn, it grants a God mastery over Fire. Friendly mages gain +1 Fire magic, and all enemy mages use 50% more fatigue when casting Fire spells. The God himself gains +5 Fire magic and may cast Fire spells without any fatigue, and half the normal gem cost (rounded up). The God becomes immune to the effects of any hostile Fire spell or item.
The Diamond Ring
Misc (ring)
The Rings of Power may only be forged by a God with power in the appropriate path; but unlike other God Artifacts, they are harmless to mortals and may be worn by anyone. The Diamond Ring is a perfectly smooth, unornamented ring made of monocrystalline diamond. When worn, it grants a God mastery over Air. Friendly mages gain +1 Air magic, and all enemy mages use 50% more fatigue when casting Air spells. The God himself gains +5 Air magic and may cast Air spells without any fatigue, and half the normal gem cost (rounded up). The God becomes immune to the effects of any hostile Air spell or item.
The Sapphire Ring
Misc (ring)
The Rings of Power may only be forged by a God with power in the appropriate path; but unlike other God Artifacts, they are harmless to mortals and may be worn by anyone. The Sapphire Ring is a perfectly smooth, unornamented ring made of monocrystalline sapphire. When worn, it grants a God mastery over Water. Friendly mages gain +1 Water magic, and all enemy mages use 50% more fatigue when casting Water spells. The God himself gains +5 Water magic and may cast Water spells without any fatigue, and half the normal gem cost (rounded up). The God becomes immune to the effects of any hostile Water spell or item.
The Amethyst Ring
Misc (ring)
The Rings of Power may only be forged by a God with power in the appropriate path; but unlike other God Artifacts, they are harmless to mortals and may be worn by anyone - except for the Amethyst ring. A perfectly smooth, unornamented ring made of monocrystalline amethyst, it grants a God mastery over Death. However, it will instantly kill any non-undead unit it touches, including demons and magically animated constructs. Friendly mages gain +1 Death magic, and all enemy mages use 50% more fatigue when casting Death spells. The God himself does not gain any Death magic power, but on the battlefield he may kill any non-undead unit simply by pointing at it (25 range, 100 precision, instant death with no magic save).
-Cherry
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February 8th, 2004, 11:10 AM
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Re: New Item Suggestions
Quote:
Originally posted by Saber Cherry:
The Eternal Fire
2H Weapon (A ball of fire; cannot be used for attacking)
Blessed units gain 50% fire resistance. The God will suffer a strength 999 fire attack each turn, so total fire immunity is recommended. In combat, the God will gain a +25 heat aura and +20 fire shield. If the God is killed, feebleminded, or loses an arm while holding the Eternal Fire, he and everything on the battlefield will be instantly annihilated, regardless of fire immunity.
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Ooh! Ooh! Suicide bomber with a tac nuke! If you DON'T have fire immunity, that attack is sure to kill you. KABOOOOOOOOOM! It gets even more fun if your god happens to be immortal as well. It's like a nuclear-powered amulet of vengeance!
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February 8th, 2004, 04:47 PM
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Corporal
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Re: New Item Suggestions
Quote:
Originally posted by Saber Cherry:
New class of items:
GOD ARTIFACTS
Only a God an forge or use these items. If anyone else touches them, he will instantly be destroyed and the artifact will return to the void. As such, they are also quite powerful. Ideally they would be Construction 10. I have not really given thought to stat bonuses or path requirments yet... though all will be very expensive. None have any effect unless held by the God.
Items that effect all friendly soldiers:
Chronosceptre
2H Sceptre
Blessed units gain 25% quickness. All friendly units and provinces under the Gods domain become immune to Burden of Time. The God himself gains 300% quickness (not Magical quickness).
-Cherry
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This one needs a downside. How about reduce growth in all friendly domain provinces with one. Time doesnt pass normally thus things dont grow (and age) normally.
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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February 9th, 2004, 04:05 AM
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Corporal
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Re: New Item Suggestions
Arcane Shield
- Con4, AAW
- Shield
- +5MR, +2Enc
- Double MR Check: if a spell hits the wielder, a MR check is made to see if it was negated. If failed, a second check is made, with -5MR. If both saves failed, then wielder is hit for full spell effect.
- Friendly spells will also need to make 1 check at -10MR (with minimum at 4MR). If save (or rather not-save?) is successful, the friendly spell is negated.
-Gateway103
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February 9th, 2004, 07:07 AM
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Re: New Item Suggestions
Quote:
Originally posted by Bossemanden:
This one needs a downside. How about reduce growth in all friendly domain provinces with one. Time doesnt pass normally thus things dont grow (and age) normally.
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It should be the other way around: Things shouldn't become immune to BoT, they suffer from it even if it isn't cast, because they're all permanently hasted.
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February 10th, 2004, 05:36 PM
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Re: New Item Suggestions
Not to mention getting friction-burns from their underwear. 
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February 10th, 2004, 10:25 PM
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Re: New Item Suggestions
Not to be a party pooper, but most suggestions here are not balanced enough. The new items must fit in with the old ones. It's all too easy to go overpowered (or silly) with one's own pet project.
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February 10th, 2004, 10:35 PM
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Re: New Item Suggestions
Quote:
Originally posted by Adept:
Not to be a party pooper, but most suggestions here are not balanced enough.
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Hahaha...
How can you tell if something is balanced without knowing the cost? If something requires Earth-10 to forge and may only be forged by a God, and requires construction 10, it's probably balanced no matter what its effects. Or was the "Spell of Mastery" in MoM unbalanced? How about building a spaceship in Civilization - was that unbalanced? All of the item suggestions are weaker than those, but I don't anticipate them being particularly easier to obtain.
It's very silly to talk about balance without knowing costs.
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