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  #21  
Old October 31st, 2001, 12:57 AM
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CombatSquirrel CombatSquirrel is offline
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Default Re: Alien Races

Thanks, Phoenix-D


Is anyone else currently working a massive, racially-biased technology tree? It looks very doable, but challenging.
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  #22  
Old October 31st, 2001, 01:44 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Alien Races

quote:
Originally posted by CombatSquirrel:
quote:
Metheglyn:
The problem is that when the Components.txt file passed 512Kb, the components at the bottom of the file never became available in the game.

I am really working hard at designing a complex, thoroughly customized tech tree, heavily race-centered with all kinds of inter-related specialities. I understand the complexity, but if the 512kb limit is true, then I am wasting my time. Does anyone know if this is still true?



There is no such limit in the game itself. My components.txt has been over 600 kb for months. I've got a 'new edition' in the works that breaks 700 kb. Not having the exact content of your mod, I can only guess what was going wrong. It might be a limitation of your editor, but that also seems unlikely. Notepad will only edit files up to 64kb anyway. What were you using? It's most likely that you simply made a mistake somewhere. The limits on many of the abilities are not clearly documented. You might have exceeded one of them. A mispelled entry or even just an extra blank line could break the parsing process and the game might not even give a proper error message. It would just stop interpreting the components list at that point.
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  #23  
Old October 31st, 2001, 01:48 AM

AJC AJC is offline
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Default Re: Alien Races

Wordpad is another one thats good to use when editing files. I will often use Notepad to design a new component and have the components file open in wordpad. Then I copy the new item off of notepad and paste it into the component list in wordpad. Never had file size problems.
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