.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old January 12th, 2004, 05:55 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: patch 2.06 out

Quote:
Originally posted by apoger:

I do not want to be forced to remove a main nation just to add in a mod. This defeats the whole point of modding, which is to ADD to a game.
It is very easy to enable/disable a mod. So you won't remove anything from the game by making a modified pythium. Just enable that mod when you want that variety of pythium. And I believe the point of modding is to modify the game.
__________________
http://www.illwinter.com
Reply With Quote
  #22  
Old January 12th, 2004, 05:56 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: patch 2.06 out

Quote:
Originally posted by apoger:
#3 In the MOD tools - Is there a way to add/remove the "allies in combat" ability? Lets say for example (heh...) I wanted to take the free imps away from the Moloch.
To remove then the #clear would work though its the long way around.

To add.....
The old unused units that has summons are still in there. Maybe using somethng like the number for the old Lord of Night. You should be able to change him without affecting the new one.

edit: Wait, new thought. it might take editing the unit he summons. That would affect all Fiends of Darkness in the game. Is there an old unit which summons a unit which is also an old unit? Not sure if Im explaining that correctly. Might have to look for myself.... I wish there was a way to see unit number in use. There are a bunch of wolves but its a pain to figure out which unit number is actually the one being summoned.

Edit Again: THEY DID. Kewl. Bring up the unit and hit Shft-I
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #23  
Old January 12th, 2004, 06:15 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: patch 2.06 out

It isn't listed among the changes but there is also a new lvl 3 priests spell: smite demon.
Reply With Quote
  #24  
Old January 12th, 2004, 06:33 PM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: patch 2.06 out

>So you won't remove anything from the game by making a modified pythium. Just enable that mod when you want that variety of pythium.


A bunch of players get together and want to play. They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
No player will then have access to ANY standard nation since they have all be replaced by my mod.


What I want, and I don't think this is out of line is;


A bunch of players get together and want to play.
They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
The players that choose to utilize one of my new themes simply takes it from the theme menu when making their nation.
Players that don't want to use one of the extra themes just ignore it and play what they want.


This is a HUGE difference.
Reply With Quote
  #25  
Old January 12th, 2004, 06:47 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: patch 2.06 out

Quote:
Originally posted by johan osterman:
It isn't listed among the changes but there is also a new lvl 3 priests spell: smite demon.
I dont't see it in the priest spell list.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #26  
Old January 12th, 2004, 06:51 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: patch 2.06 out

Quote:
Originally posted by Teraswaerto:
quote:
Originally posted by johan osterman:
It isn't listed among the changes but there is also a new lvl 3 priests spell: smite demon.
I dont't see it in the priest spell list.
I saw it there just an hour ago, if by priest spell list you mean the spells selectable as a battle spell order. It is after the others in the list.

[ January 12, 2004, 16:52: Message edited by: johan osterman ]
Reply With Quote
  #27  
Old January 12th, 2004, 06:52 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: patch 2.06 out

Are the scale effects now modable? Because I am in a long hard solo game with order 3 misfortune 3 and I will probably get slammed to heck if I use the patch in that game.

On the other hand I'm also in a MP game that will probably require me to patch.
Reply With Quote
  #28  
Old January 12th, 2004, 06:53 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: patch 2.06 out

>Originally posted by apoger:
>You probably should have given players some clue about this in the description. I'd never have figured it out myself.

Rrright you are!

>There is still no real way to use the death gems. Until you get a random pick in death or use the pretender.

>I'm not too keen on giving nations abilities, but not the mages to use them.

My intention was not to give them abilities but to give them death gems.

>>Otherwise use the blood mages, you can go quite far with 5 ghoul guardians.

>Not if I have to hire a mage to lead every 5 of them.

Vs independents they are awesome even if led by a powerful mage
__________________
www.illwinter.com
Reply With Quote
  #29  
Old January 12th, 2004, 06:56 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: patch 2.06 out

Quote:
Originally posted by apoger:
>So you won't remove anything from the game by making a modified pythium. Just enable that mod when you want that variety of pythium.


A bunch of players get together and want to play. They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
No player will then have access to ANY standard nation since they have all be replaced by my mod.


What I want, and I don't think this is out of line is;


A bunch of players get together and want to play.
They decide to use the "apoger" mod.
This mod offers an alternate theme for every nation.
The players that choose to utilize one of my new themes simply takes it from the theme menu when making their nation.
Players that don't want to use one of the extra themes just ignore it and play what they want.


This is a HUGE difference.
Just make several APOGER MODs. A general one for scales and one for each nation to mod. The secrecy is lost, but you can at least choose which nations to mod.
__________________
www.illwinter.com
Reply With Quote
  #30  
Old January 12th, 2004, 07:01 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: patch 2.06 out

Quote:
Originally posted by SurvivalistMerc:
Are the scale effects now modable? Because I am in a long hard solo game with order 3 misfortune 3 and I will probably get slammed to heck if I use the patch in that game.

On the other hand I'm also in a MP game that will probably require me to patch.
Scales are moddable so if you want to keep the scale effects of 2.02 in MP games you must make a '2.02-scale-mod'. Not sure if mods can be activated in games that have already begun though.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.