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March 26th, 2004, 04:56 AM
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Sergeant
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Join Date: Jun 2003
Location: Coruscant
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Re: Startrek Starfury Mod
Utopia, I'm tring to email you but you are posting two diferant emails. Dmart8972 and Dmart 897. Which one is it?
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March 26th, 2004, 05:41 PM
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Corporal
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Join Date: Mar 2004
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Re: Startrek Starfury Mod
Oh crap, sorry Iansidious its [email protected], I guess I didnt hit shift when I hit 2 because 2 is @ shifted (sorry for the explaining I hate having things go unsaid). Great Idea on the book but I dont want people spending money for a mod and im sure that map book costs something. Please wait till its a Last resort, unless you really want to have a Startrek map book.
Daniel Rastellini
[email protected]
AIM: Fenis523
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March 26th, 2004, 06:02 PM
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Sergeant
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Join Date: Jun 2003
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Re: Startrek Starfury Mod
I been wanting this book for awhile anyway. That all depends on how much it costs. Thanks for the email fix.
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March 27th, 2004, 01:42 AM
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Corporal
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Join Date: Mar 2004
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Re: Startrek Starfury Mod
Ok here we go!
Possible Races:
United Federation of Planets (Player race, subject to change)
Independent Races (All non-member races)
Klingon Empire
The Dominion
Romulan Star Empire
The Borg
Cardassian Union
Kazan
Species 8472
The Breen
Son'a (not likely)
The Krenam
Holograms (Remember that Voyager episode )
Daniel Rastellini
[email protected]
AIM: Fenis523
[ March 26, 2004, 23:43: Message edited by: Utopia321 ]
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March 27th, 2004, 04:47 AM
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Corporal
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Join Date: Mar 2004
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Re: Startrek Starfury Mod
I have a very ambition plan, I want to make the player ship suspetable to enviromental effects. Solar Radiation, nebulae gases, spacial anomalies, ion storms, black holes, wormholes, etc.
Also I want to implement certain ship abilities to counteract these anomalies.
For instance: Metaphasic shielding, ablative armor, enhanced sublight engines, reinforced force fields, gravimetric deflector beams, reinforced tractor beams, enhanced structural integrity fields. This a great challenge due to current game configurations, anyone that feels up to this challenge send me an email and tell what you'd like to try.
Daniel Rastellini
[email protected]
AIM: Fenis523
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March 27th, 2004, 03:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Startrek Starfury Mod
I suggest creating a new "race" or two.
Their ships would be invulnerable, immobile little asteroid-like things, and you could place them in the areas you want your environmental effects to occur in. Preferably off the Z-plane so they don't get rammed.
They would just sit there, and throw lightning bolts at ships as they wander through the nebula, or invisible radiation beams from the surface of stars, and so on.
If you make a second environment race, you could make them enemies, and have them shoot effects at each other when there is nothing else around for them to attack.
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March 27th, 2004, 05:35 PM
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National Security Advisor
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Re: Startrek Starfury Mod
The problem with that SJ is how does the AI react to these things?
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 27th, 2004, 06:34 PM
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Corporal
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Join Date: Mar 2004
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Re: Startrek Starfury Mod
What I need is some one who knows how to write script so we can just write new data into the game and not worry about half-assing it. If we can do this without compensating that would be alot better. For instance writing something in to make suns "give off" radiation instead of using a "race" to act as an enviromental substitute.
Daniel Rastellini
[email protected]
AIM: Fenis523
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March 28th, 2004, 04:31 AM
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Corporal
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Join Date: Mar 2004
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Re: Startrek Starfury Mod
Ok guys, i'm done. It was fun but I just can't do this. It would have been nice to have a Startrek mod for the beloved Starfury but it was not meant to be...
Daniel Rastellini
[email protected]
AIM: Fenis523
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March 28th, 2004, 06:45 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Startrek Starfury Mod
Wow that sure started and ended fast, I'm sure this won't be the Last attempt at a Star Trek mod though.
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