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  #21  
Old March 26th, 2004, 04:56 AM
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Default Re: Startrek Starfury Mod

Utopia, I'm tring to email you but you are posting two diferant emails. Dmart8972 and Dmart 897. Which one is it?
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  #22  
Old March 26th, 2004, 05:41 PM

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Default Re: Startrek Starfury Mod

Oh crap, sorry Iansidious its [email protected], I guess I didnt hit shift when I hit 2 because 2 is @ shifted (sorry for the explaining I hate having things go unsaid). Great Idea on the book but I dont want people spending money for a mod and im sure that map book costs something. Please wait till its a Last resort, unless you really want to have a Startrek map book.

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  #23  
Old March 26th, 2004, 06:02 PM
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Default Re: Startrek Starfury Mod

I been wanting this book for awhile anyway. That all depends on how much it costs. Thanks for the email fix.
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  #24  
Old March 27th, 2004, 01:42 AM

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Default Re: Startrek Starfury Mod

Ok here we go!

Possible Races:

United Federation of Planets (Player race, subject to change)

Independent Races (All non-member races)

Klingon Empire

The Dominion

Romulan Star Empire

The Borg

Cardassian Union

Kazan

Species 8472

The Breen

Son'a (not likely)

The Krenam

Holograms (Remember that Voyager episode )

Daniel Rastellini
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[ March 26, 2004, 23:43: Message edited by: Utopia321 ]
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  #25  
Old March 27th, 2004, 04:47 AM

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Default Re: Startrek Starfury Mod

I have a very ambition plan, I want to make the player ship suspetable to enviromental effects. Solar Radiation, nebulae gases, spacial anomalies, ion storms, black holes, wormholes, etc.

Also I want to implement certain ship abilities to counteract these anomalies.

For instance: Metaphasic shielding, ablative armor, enhanced sublight engines, reinforced force fields, gravimetric deflector beams, reinforced tractor beams, enhanced structural integrity fields. This a great challenge due to current game configurations, anyone that feels up to this challenge send me an email and tell what you'd like to try.

Daniel Rastellini
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  #26  
Old March 27th, 2004, 03:49 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Startrek Starfury Mod

I suggest creating a new "race" or two.

Their ships would be invulnerable, immobile little asteroid-like things, and you could place them in the areas you want your environmental effects to occur in. Preferably off the Z-plane so they don't get rammed.

They would just sit there, and throw lightning bolts at ships as they wander through the nebula, or invisible radiation beams from the surface of stars, and so on.

If you make a second environment race, you could make them enemies, and have them shoot effects at each other when there is nothing else around for them to attack.
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  #27  
Old March 27th, 2004, 05:35 PM

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Default Re: Startrek Starfury Mod

The problem with that SJ is how does the AI react to these things?
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  #28  
Old March 27th, 2004, 06:34 PM

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Default Re: Startrek Starfury Mod

What I need is some one who knows how to write script so we can just write new data into the game and not worry about half-assing it. If we can do this without compensating that would be alot better. For instance writing something in to make suns "give off" radiation instead of using a "race" to act as an enviromental substitute.

Daniel Rastellini
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  #29  
Old March 28th, 2004, 04:31 AM

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Default Re: Startrek Starfury Mod

Ok guys, i'm done. It was fun but I just can't do this. It would have been nice to have a Startrek mod for the beloved Starfury but it was not meant to be...

Daniel Rastellini
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  #30  
Old March 28th, 2004, 06:45 PM
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Default Re: Startrek Starfury Mod

Wow that sure started and ended fast, I'm sure this won't be the Last attempt at a Star Trek mod though.
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