Well, the fighter numbers are higher but the AI only uses a fraction of the whole in space. But never the less this could be the reason (and the reason for the >200 Sat REC).
Resupply is somewhat triggy. You cannot make a design that only uses resupply in the early stages and omits it when reaching the quantum reactor. Filling up the AI warships with supply will make them very much less effective IMHO so I won't do it. But if you like to do it, it's just a simple added text line in the EarthAlliance_AI_ShipDesign.txt.
quote:
Originally posted by eagleton:
Hi again, Mephisto aus Deutschland.
I only had this error once, in my only fight with the EA involved. They game was over pretty soon after that.
There is a maximum number of units (in space) allowed in a game that I normally set to 700. I think some of your minimum fighter numbers that an empire must have are above that (up to 900?). In combat, the EA must launch their fighters, so they're in space - but it does not explain why it's only in strategic combat.
Just an idea.
I would appreciate it if you would let the AI's build resupply on their ships again - in games with ancient galaxy, they sometimes will be restricted to their homesystem without it. All other changes you made are great in my opinion. Have you contacted Malfador about it?