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March 9th, 2004, 04:34 AM
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National Security Advisor
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Re: upgrading facilities pet peeve
...and if you are cheesey enough to do the upgrade trick...then you're probably cheesey enough to take enough construction bonuses at the start too...
And Fyron is in no way cheesey at all - because retrofit series building is nothing like the upgrade shortcut is it???
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March 9th, 2004, 04:39 AM
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Brigadier General
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Re: upgrading facilities pet peeve
There are far too many tongues in this thread.
Slick.
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Slick.
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March 9th, 2004, 05:09 AM
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Lieutenant General
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Re: upgrading facilities pet peeve
Wow, that's a neat trick to build facilities faster. Well, I'll resort to whatever cheesy tactics I can use, when I'm in a desperate situation.
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March 9th, 2004, 05:26 AM
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Shrapnel Fanatic
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
Nor has anyone posted an article about max/minning race characteristics, because that's also covered in cheese whiz.
Slick.
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That was actually made so that people would stop losing horribly just because they did not take the appropriate combat bonuses at the start of the game. More of a way to level the playing field than anything. It is just knowledge that most people pick up on after their first several sound thrashings resulting in having a poorly designed empire against those with well designed empires. Hardly any cheesier than a Newbie FAQ with Strategy Articles. In fact, it is just like the Strategy Articles, except far more specific, as the way you spend racial points has a HUGE effect on the outcome of the game. Some degree of min/maxing is necessary to remain competitive in PBW games and not be instantly steam-rolled over.
Maximizing racial point usage is a far cry from exploiting the upgrade mechanics in this manner.
Kwok, retroseries building is more of an outgrowth of being used to the SE3 construction, where you build ships by repairing them in the first place. I rarely ever retroseries build, and even then, it is only when I have a huge surplus of resources laying around that are going to waste. What else should I do with them, give them to my enemies?
Just one more thing to banish from future PBW games...
[ March 09, 2004, 03:28: Message edited by: Imperator Fyron ]
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March 9th, 2004, 05:53 AM
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Brigadier General
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Re: upgrading facilities pet peeve
All tactics are cheese. In fact, everything is cheese. Even the moon. Just ask Narf. (couldn't resist)
Slick.
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Slick.
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March 9th, 2004, 03:53 PM
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Brigadier General
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Re: upgrading facilities pet peeve
Quote:
Originally posted by SB:
Advance Storage Techniques gives 30 slots?
Whoa, I'm getting that one next time.
Does that means that the Homeworld starts with a few empty slots or will those extra slots be filled?
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Filled, baby, yeah! don't leave home without it.
Slick.
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Slick.
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March 9th, 2004, 04:55 PM
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
quote: Originally posted by SB:
Advance Storage Techniques gives 30 slots?
Whoa, I'm getting that one next time.
Does that means that the Homeworld starts with a few empty slots or will those extra slots be filled?
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Filled, baby, yeah! don't leave home without it.
Slick. Bleh.
I still have to erase Cultural Centers to build those facilities that gives the production and research bonuses.
I can't destroy a CC, that's a crime against humanity!
Imagine all those millions of tiny little virtual people under my whim and command now left homeless because I need more resources....
[ March 09, 2004, 15:10: Message edited by: SB ]
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March 9th, 2004, 05:27 PM
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National Security Advisor
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Re: upgrading facilities pet peeve
Quote:
Originally posted by SB:
Bleh.
I still have to erase Cultural Centers to build those facilities that gives the production and research bonuses.
I can't destroy a CC, that's a crime against humanity!
Imagine all those millions of tiny little virtual people under my whim and command now left homeless because I need more resources....
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True, it's difficult to remove a cultural center. However, compared to a non advanced storage player you are better off with 12 cultural centers and bonus facs then you are 12 cc's and no bonus facs.
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March 9th, 2004, 05:58 PM
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Re: upgrading facilities pet peeve
so from following this thread it goes like this.
build 1 level one mineral miner
que in the upgrade.
Add the rest of the mineral miners
and move the upgrade to the end.
Then the upgrade upgrades all the minerals miners
for the price of one .
Is this what i am reading here ?
Tesco works too much in aix now... so command promts are taking over his sleep
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March 9th, 2004, 06:44 PM
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Second Lieutenant
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
So here's the question: how do you guys handle this?
Slick.
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I too hate this bug. It prevents me from researching Lv3 of things and still get max output per timeunit.
A solution I use is only a very partial one. I set up the Fill Queue button with the facilities at lv2. I use Groups of 7. Then even when you upgrade all things, you can go to each queue, clear it, and add back the LV2 items. This saves you from setting and resetting the Latest button. Once the Fill Queue items are made it will save with your empire. For new games you can adjust that empire for whatever needs to be set and still keep the Fills.
Doing this is still a pain, but with the Clear Queue and Fill Queue buttons it can be a little better. It still allows you to build an Atmosphere plant Lv1 then right before it is finished, use the Upgrade all to change it to an AtmPlant III in mid construction.
(Edited to remove most of quote)
[ March 09, 2004, 21:28: Message edited by: Parasite ]
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