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February 25th, 2004, 08:45 PM
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Shrapnel Fanatic
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Re: OT - Couple of racing game demo\'s i made.
hey Fyron, can i panic now?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 26th, 2004, 07:07 AM
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First Lieutenant
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Re: OT - Couple of racing game demo\'s i made.
Hmmm, I downloaded your demo, and when I tried to run it I got a message that I was missing some D3D9.DLL file. Ummm, where can I find such a file? (Damn MS system just says to try reinstalling... )
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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February 26th, 2004, 07:31 AM
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Shrapnel Fanatic
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Re: OT - Couple of racing game demo\'s i made.
i strongly suspect that i have created tech demo's which require directx 9 to run. i'll run them and the compiler down to the other computer and see if i can compile them there. or something.
i hope that's not why i'm not getting much response.
or, on the other hand, maybe i don't.
check your dx Version for me, ok? and for a corrosponding .dll?
if it's just an ordinary dll, i could include it on my site.
[ February 26, 2004, 05:41: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 26th, 2004, 08:03 AM
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First Lieutenant
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Re: OT - Couple of racing game demo\'s i made.
Narf, I have directx 8 installed. D3D8.dll is in that package! So it looks like you required DirectX 9...
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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February 26th, 2004, 08:36 AM
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Shrapnel Fanatic
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Re: OT - Couple of racing game demo\'s i made.
well, only my dad can get our lan connection to work, so i guess i'll post a message when or if i get it downstairs and compiled. for some reason the two computers don't like talking to each other.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 26th, 2004, 10:30 PM
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Lieutenant General
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Re: OT - Couple of racing game demo\'s i made.
is it modable?
can we race EEE battlecruisers against the Xaiti?
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April 17th, 2004, 12:25 AM
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Shrapnel Fanatic
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Re: OT - Couple of racing game demo\'s i made.
woah, it's really been that long?
Well, anyway, I finally got around to making a lower directx Version of Jet Racer. If no problems are reported, I'll make a lower dx Version of racing and import bombdrop.wav as it sounds a lot better than what I'm using.
http://www3.telus.net/funnybnz/test.html
P, you can't race them against, these games are 'dodge the obstacles' racing games. However, any .x file you use to replace another will be used in the game. Large objects are not recomended.
Unfortunatly, ground collision is hard coded. Will fix that if I make a full Version.
Please note that if some people do want to buy the game, it won't languish on my harddrive for another two months.
[ April 16, 2004, 23:27: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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