|
|
|
|
|
January 27th, 2004, 11:15 PM
|
|
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
Quote:
Originally posted by PvK:
quote: Originally posted by rextorres:
I don't know if this is intentional, but, I consider machine gun storm creation to be a bug or at the least an exploit.
If you create a storm and set the ship to "repeat orders" it will create up to 204 storms in one spot in one turn to the limit of its supply.
|
OMG! That's hilarious! BUG!
PvK Maybe hilarious, but annoying too if your enemy has over 200 storms over every planet and sun. (Btw, it's 252 storms you can create in one turn if you don't move. Yes, a very important fact )
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|
January 27th, 2004, 11:18 PM
|
|
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
If enemy sweeps a minefield entirely you get no log message about it.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|
January 27th, 2004, 11:48 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
Quote:
Originally posted by Asmala:
If enemy sweeps a minefield entirely you get no log message about it.
|
I also hate this.
|
January 28th, 2004, 01:16 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
Well there is another bug for MM to fix. If a enemy completley clears all mines then it should tell us so.
|
January 28th, 2004, 02:02 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
Quote:
Originally posted by Roanon:
No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
|
It would be us that asked the ship to load the Cargo that can not fit and if the ship can not I would rather it ask again the next turn. If I error, it may be perfered the ship not continue with the incomplete orders.
However, in non-simu games. Cargo as Oleg pointed out; needs fixing or will be fixed in the next upgrade.
[ January 27, 2004, 13:27: Message edited by: JLS ]
|
January 28th, 2004, 02:12 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Known Bugs
Quote:
Originally posted by Imperator Fyron:
Unfortunately, the only part of formations that are stored in the empire file are the names, not the actual ship placements. There is no integration of formations into the empire file.
|
This would be a good idea for SE:V though!
|
January 28th, 2004, 07:31 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
That's interesting. It does still inform you that mothballing cannot work if you have any other cargo, doesn't it? If so, I wonder what is different about population?
(Say, wouldn't it be nice to have dedicated 'population quarters' back from SE III instad of just loading your population up like cargo? Then you'd have to build dedicated population transports again. It could even be a settable 'option' so people that like the current arrangement could keep it.)
[ January 28, 2004, 17:33: Message edited by: Baron Munchausen ]
|
January 28th, 2004, 09:06 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
Known Bugs ? Taera !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
January 29th, 2004, 02:18 AM
|
|
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
When you try to mothball ships with population on board, the mothball fails but you receive no error message about it. Unless you specifically go check, you never know it didn't work.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
January 29th, 2004, 08:46 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
If you have a transport ship containing more than one type of alien population, then if you go into the ships/units screen and click the 'cargo' button to show the contents, the cargo list shows the same number for each type of population, even though you may have different numbers of each alien type on board.
In the construction queues screen, the "ships" button doesn't seem to do anything.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|