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  #21  
Old January 27th, 2004, 11:15 PM
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Asmala Asmala is offline
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Default Re: Known Bugs

Quote:
Originally posted by PvK:
quote:
Originally posted by rextorres:
I don't know if this is intentional, but, I consider machine gun storm creation to be a bug or at the least an exploit.

If you create a storm and set the ship to "repeat orders" it will create up to 204 storms in one spot in one turn to the limit of its supply.
OMG! That's hilarious! BUG!

PvK

Maybe hilarious, but annoying too if your enemy has over 200 storms over every planet and sun. (Btw, it's 252 storms you can create in one turn if you don't move. Yes, a very important fact )
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  #22  
Old January 27th, 2004, 11:18 PM
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Asmala Asmala is offline
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Default Re: Known Bugs

If enemy sweeps a minefield entirely you get no log message about it.
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  #23  
Old January 27th, 2004, 11:48 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Known Bugs

Quote:
Originally posted by Asmala:
If enemy sweeps a minefield entirely you get no log message about it.
I also hate this.
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  #24  
Old January 28th, 2004, 01:16 AM

Paul1980au Paul1980au is offline
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Default Re: Known Bugs

Well there is another bug for MM to fix. If a enemy completley clears all mines then it should tell us so.
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  #25  
Old January 28th, 2004, 02:02 AM

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Default Re: Known Bugs

Quote:
Originally posted by Roanon:
No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
It would be us that asked the ship to load the Cargo that can not fit and if the ship can not I would rather it ask again the next turn. If I error, it may be perfered the ship not continue with the incomplete orders.

However, in non-simu games. Cargo as Oleg pointed out; needs fixing or will be fixed in the next upgrade.

[ January 27, 2004, 13:27: Message edited by: JLS ]
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  #26  
Old January 28th, 2004, 02:12 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Known Bugs

Quote:
Originally posted by Imperator Fyron:
Unfortunately, the only part of formations that are stored in the empire file are the names, not the actual ship placements. There is no integration of formations into the empire file.
This would be a good idea for SE:V though!
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  #27  
Old January 28th, 2004, 07:31 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Known Bugs

That's interesting. It does still inform you that mothballing cannot work if you have any other cargo, doesn't it? If so, I wonder what is different about population?

(Say, wouldn't it be nice to have dedicated 'population quarters' back from SE III instad of just loading your population up like cargo? Then you'd have to build dedicated population transports again. It could even be a settable 'option' so people that like the current arrangement could keep it.)

[ January 28, 2004, 17:33: Message edited by: Baron Munchausen ]
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  #28  
Old January 28th, 2004, 09:06 PM
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Default Re: Known Bugs

Known Bugs ? Taera !
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  #29  
Old January 29th, 2004, 02:18 AM
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Default Re: Known Bugs

When you try to mothball ships with population on board, the mothball fails but you receive no error message about it. Unless you specifically go check, you never know it didn't work.
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  #30  
Old January 29th, 2004, 08:46 AM
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Default Re: Known Bugs

If you have a transport ship containing more than one type of alien population, then if you go into the ships/units screen and click the 'cargo' button to show the contents, the cargo list shows the same number for each type of population, even though you may have different numbers of each alien type on board.

In the construction queues screen, the "ships" button doesn't seem to do anything.
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