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  #21  
Old July 31st, 2000, 04:55 PM

Lerchey Lerchey is offline
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Default Re: The ssecret\'s out...

While SE IV is pretty fun as a single person game, it's real value comes in as a PBEM game. You'll be able to do turn based (or realtime!!!) games with up to 20 players. And since so much of the game play is configurable, it's just tooooo cool.

So yeah, the multi-player and PBEM possibilities are what really makes SE IV shine.

John
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  #22  
Old July 31st, 2000, 09:09 PM
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Default Re: The ssecret\'s out...

quote:
Originally posted by jars_u:
...However, I am curious does anyone know why the info on the Shrapnel page says that a demo will not be available until 7 Aug? ...


I think there will be a newer demo Version.

PvK
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  #23  
Old July 31st, 2000, 09:22 PM

Grumbling Grognard Grumbling Grognard is offline
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Default Re: The ssecret\'s out...

Did SEIII have the simultanious turns for email play?

Also, any support for internet play planned or is it email only?

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  #24  
Old August 1st, 2000, 01:31 AM

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Default Re: The ssecret\'s out...

The concept of "simultaneous email play" is sort of nonsensical. By virtue of the way that PBEM works, it cannot be simultaneous. It's turn based.

SE IV does have simultaneous play as an option. However, in my beta testing I did not try this option. I prefer turn based to real-time.

Hope that helps,

John
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  #25  
Old August 1st, 2000, 03:41 AM
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Default Re: The ssecret\'s out...

One of the most incredible things about the game is its massive customizable features. (SE3 was the same way, but now you can customize EVERYTHING)
I hope that MM wins big with this game! This game is incredible and fun to play.

I was looking at some of the other games. Steel Beasts is a M1A2 sim right? Thats what it looks like.
The combat game thing that says "Used by militaries for training" looks interesting but I have to ask which countries?
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  #26  
Old August 1st, 2000, 07:57 AM

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Default Re: The ssecret\'s out...

The simultanious play option is anything but 'real time'. The two are completely different.

In the simult. play option moves are plotted by all players and then they are all executed at the same time. It can make for a much more 'realistic' feel sometimes.

For example, take a fast 'scout' and try to catch him with a slow battle cruiser and in IGOUGO turn based it is a black and white issue. Either you have the MPs to reach him this turn or not... BUT in simultanious movement you don't know, it all depends on the move of the scout. If he 'runs' you will never catch him. And that, IMO can be much more 'realistic'.

Give it a try, 'real-time' it is NOT.

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  #27  
Old August 1st, 2000, 08:39 AM

Mike Tremblay Mike Tremblay is offline
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Default Re: The ssecret\'s out...

Hi Again,

Back after a long absence. Imagine my surprise when I get back when I learn among other things that one of my favorite shareware progams is being published by one of my favorite 'independants'.
Yes, SE3 was one of my favorite E4 games along with MOO and MOO2. (enough acronyms? )

Anyway, a few points to make about SE4. I've been playing the demo over the past few days and I find that it's basically an updated Version of SE3 - Not to downrate its quality, it's a very good game, but it's like comparing MOO to MOO2 - improved graphics and gameplay but basically an upgraded Version of an excellent game. Is it a successor to MOO2? Well, in some ways it is and in some ways it isn't. I can't be specific yet, but my feelings about the demo are rather ambiguous. To me SE3 was an improvement on MOO2 in some things but not in others. While SE4 improves some of the things that I felt were lacking in SE3 WRT MOO2, I still don't get an overwhelming sense of that "fuzzy" feeling of rightness. I can't describe it any better than that - I'm sorry - but that's the way it is.
That doesn't stop me from recommending it to others as a game to buy (and one that I will buy - just as I paid for the shareware Version of SE3). It's simply too good a game to pass up and paying for this type of quality ensures that the future of wargaming and true strategy gaming continues.

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  #28  
Old August 2nd, 2000, 04:07 PM
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Default Re: The ssecret\'s out...

Instar:

quote:
The combat game thing that says "Used by militaries for training" looks interesting but I have to ask which countries?


The US Army for one. The War College is also evaluating BCT, as well as WDK 2K, and Steel Beasts. There are several foreign militaries that are using it as well - all Allies.

Oh and the US Air Force is evaling WDK 2K as well.

Hope that helps.




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  #29  
Old August 3rd, 2000, 01:04 AM
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Default Re: The ssecret\'s out...

Thanks, thats pretty neat. I think I might consider getting a few of these games.
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  #30  
Old August 3rd, 2000, 05:54 AM

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Default Re: The ssecret\'s out...

quote:
The US Army for one. The War College is also evaluating BCT, as well as WDK 2K, and Steel Beasts. There are several foreign militaries that are using it as well - all Allies.

Oh and the US Air Force is evaling WDK 2K as well.


Now I dearly love WDK 2K, but even so I'm surprised the military is looking at it. Especially the air force, given that WDK doesn't include elevations. Any idea how they plan to use it in their training?

Also, what are your plans to get the military to adopt SEIV?


[This message has been edited by Brian Rock (edited 03 August 2000).]
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