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October 18th, 2003, 02:28 PM
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Corporal
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Join Date: Sep 2003
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Re: Conquest Mod (Under Development)
I was just thinking about the Capitalistic society and it occured to me that that it sould really increase Intelligence (Industrial espionage), why put in R&D when you can get it for free (ish).
Also I don't really like the Happiness increase, if anything overall it should be slightly reduced since most people will be aspiring to things that the do not have (capitalistic tend to also be materialistic), only the rich will have what the want. Though this should really motivate the populace
Yikes i seem to have some unresolved issues with this. Time to go earn some more money
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October 18th, 2003, 02:35 PM
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Colonel
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Re: Conquest Mod (Under Development)
Quote:
Originally posted by narf poit chez BOOM:
quote:
The vast majority of the people on this planet are polytheists, not monotheists.
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vast majority? doubt that. Oddly, I'm going to have to agree with the mouse here. Animists should not be counted as polytheists. There really are four separate Groups in the socio-religious evolution: animist, polytheist, monotheist, atheist.
Please note that I don't mean one faith is superior to the others, but that it is supposed that a meta-culture must go through the certain faiths if it is to arrive at other faiths.
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October 18th, 2003, 09:29 PM
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Shrapnel Fanatic
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Re: Conquest Mod (Under Development)
Quote:
Originally posted by narf poit chez BOOM:
quote:
The vast majority of the people on this planet are polytheists, not monotheists.
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vast majority? doubt that. Less than 20% of the people on Earth are monotheists. Buddhists and Hindus make up around 2.5 billion people (possible even more), and those are both polytheistic religions. Most of the other various religions in Asia are polytheistic. I do not think there are any monotheistic religions native to Africa, only imported brands of Christianity. All of the tribes of people indigenous to the Americas are polythesitic, save those converted to some brand of Christianity. It is primarily in Europe and the so-called Middle East that monotheistic religions developed, and those places are not nearly as populated as Asia. I am sure my figures are off, but I am also sure that my statement about the vast majority of humans being of polytheistic religions is true. What you see around you in Canada (or here in the US) is not an accurate picture of the rest of the world.
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October 18th, 2003, 10:50 PM
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Colonel
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Re: Conquest Mod (Under Development)
Got a nit to pick. Two things Fyron.
One. You very nearly referred to Islam as a 'brand of Christianity'. Historical arguments aside, that is not something one should imply without a whole lot of qualification.
Two. While they are not monotheists, animists are also not polytheists. The structures and pantheons of gods that make up polytheism are not the same as the more casual idealization of certain objects and ideas that comes out of the belief that every object has an innate spirit that can interact with the surrounding world. Animism is not polytheism.
Now, since no one seems to have gotten offended yet, and this has turned into a discussion of religion, I'll hurry things along by making a lengthy argument that Catholics are polytheists and push the contentious monotheist even further into the minority... just kidding.
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October 18th, 2003, 11:21 PM
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Brigadier General
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Re: Conquest Mod (Under Development)
Quote:
Originally posted by Loser:
You very nearly referred to Islam as a 'brand of Christianity'. Historical arguments aside, that is not something one should imply without a whole lot of qualification.
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How did he do that? I don't see any referrences to Islam being a branch of Christianity in Fyron's text.
Edit: And we're again going off topic...
[ October 18, 2003, 22:22: Message edited by: TerranC ]
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October 18th, 2003, 11:31 PM
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Shrapnel Fanatic
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Re: Conquest Mod (Under Development)
Islam is certainly not a branch of Christianity; it is a branch of Judaism ( j/k, though it is technically the same God that Judiasm, Christianty and Islam follow, just with major differences in regards to divine prophets and such). Loser is talking about my statement regarding the monotheistic religions in Africa being imported brands of Christianity. I should have said "Christianity or Islam", as there are plenty of Muslims in northern and eastern Africa. I do not think there was ever a massive conVersion drive sponsered by Jews in Africa like there have been with Christianity and Islam, though I could be mistaken.
And how many animists are there around? Most animistic religions I know of also have a polytheistic pantheon...
But anyways, my whole point was that Monotheists are a relatively small minority on Earth (hence, "vast majority are polythesists"). Now back to your regularly scheduled Conquest Mod (hopefully with more generic terms in the future).
[ October 18, 2003, 22:35: Message edited by: Imperator Fyron ]
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October 19th, 2003, 01:36 AM
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Shrapnel Fanatic
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Re: Conquest Mod (Under Development)
Quote:
Originally posted by Imperial:
I hope that as well as better fighter roles--that also the role of troops can be added. I dont enjoy spending a colony ship--then transporting population--and reasearching planet defenses--just to have a ship or fleet waltz in and bake the planet to a cinder. While i do agree that certain races and or ideoligies do in fact destroy planets--- the use of troops to conquer an inhabited world is key to me--so i hope to see this))).
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I did not mention the Troops, but they are a focus of the mod as well.
Again thanks for all of the insightful input and duscussion. I can not thank you all enough.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 19th, 2003, 02:59 AM
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Sergeant
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Re: Conquest Mod (Under Development)
Getting back on topic...
This sounds like a great mod, Atrocities. I was thinking of creating a mod loosely based on Civ/Alpha Centauri, with cultures based on political and economic structures found in human history (and a few MoO style alien ones as well). Here's what I came up with: link
Please feel free to borrow/steal from these.
If you would like another collaborator on your mod, please let me know. Perhaps some of my ideas would fit into this mod?
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October 20th, 2003, 05:57 PM
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Sergeant
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Re: Conquest Mod (Under Development)
Those look like very nice advanced traits. I like the idea of disadvantage traits as well. Perhaps you could borrow from Fyron's Adamant Mod, and call the poor storage disadvantage "Naturalists," because they sacrifice for the evironment?
As far as other traits...How about "Defensive Specialists" that gain extra PDC, Security Station, ECM, Shield and Armor options? Combine that one with "Peaceful" and you might be able to combat the inevitable "Militaristic" onslaught.
I'd be happy to help with testing, or whatever else you might need. I'll check here in from time to time to see how things are going.
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October 20th, 2003, 06:47 PM
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Shrapnel Fanatic
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Re: Conquest Mod (Under Development)
sounds kinda like the racial selection for stars!
shouldn't the warp engineers get warp manipulation technology?
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