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July 29th, 2003, 04:16 AM
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Colonel
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Join Date: Jul 2000
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Re: Crystallurgy - in general and in DevNull
Quote:
Originally posted by PvK:
The Energy Dampener is one of the most powerful weapons in the game. One hit = one disabled enemy ship, especially mounted. Unlike the Psychic Mental Flailer, it isn't blocked by Master Computers, either.
PvK
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A problem with this weapon: can�t remember the patch, but now first you need to put the enemy shields down to have effect... then, don't think is so useful. The Tessellate use them in limited designes.
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July 29th, 2003, 04:36 AM
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Sergeant
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Re: Crystallurgy - in general and in DevNull
so whats the best racial tech combo you think for devnull 1.7??
crystal and psychic?
crystal and religous?
if you had to pick 2, which would you do?
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July 29th, 2003, 04:44 AM
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Lieutenant General
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Re: Crystallurgy - in general and in DevNull
Quote:
Originally posted by Master Belisarius:
quote: Originally posted by PvK:
The Energy Dampener is one of the most powerful weapons in the game. One hit = one disabled enemy ship, especially mounted. Unlike the Psychic Mental Flailer, it isn't blocked by Master Computers, either.
PvK
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A problem with this weapon: can�t remember the patch, but now first you need to put the enemy shields down to have effect... then, don't think is so useful. The Tessellate use them in limited designes. Interesting. I could not find such a reference in history file. Why was it changed ??? It is indeed became a worthless weapon
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July 29th, 2003, 05:41 AM
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Colonel
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Re: Crystallurgy - in general and in DevNull
Crystal and religious. Skip all shields, skip all armor.
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July 30th, 2003, 02:50 AM
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Colonel
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Re: Crystallurgy - in general and in DevNull
Quote:
Originally posted by oleg:
quote: Originally posted by Master Belisarius:
quote: Originally posted by PvK:
The Energy Dampener is one of the most powerful weapons in the game. One hit = one disabled enemy ship, especially mounted. Unlike the Psychic Mental Flailer, it isn't blocked by Master Computers, either.
PvK
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A problem with this weapon: can�t remember the patch, but now first you need to put the enemy shields down to have effect... then, don't think is so useful. The Tessellate use them in limited designes. Interesting. I could not find such a reference in history file. Why was it changed ??? It is indeed became a worthless weapon Agree, I can't see it in the history... but think it was when the Ionic Disperser was fixed.
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July 30th, 2003, 07:53 AM
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Colonel
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Re: Crystallurgy - in general and in DevNull
you just realize that before a single hit from ID could simply disable the ship -- it was the ultimate killer weapon. just send in two frigates, the enemy is toast - it might shoot, but it cant move anymore. i think its a very great change there.
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July 30th, 2003, 12:21 PM
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Lieutenant General
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Re: Crystallurgy - in general and in DevNull
Quote:
Agree, I can't see it in the history... but think it was when the Ionic Disperser was fixed.[/QB]
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But WHY did he do it ?? I never saw anyone complaining about
How about Mental Flair, is it affected too ?
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July 30th, 2003, 08:37 PM
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Sergeant
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Re: Crystallurgy - in general and in DevNull
Taera... so Crystal and Religious you think are the most over-balanced?
How would you fight against someone with both traits?
(aside from trying to kill them early which is obvious
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July 30th, 2003, 08:39 PM
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Shrapnel Fanatic
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Re: Crystallurgy - in general and in DevNull
Quote:
Originally posted by Taera:
you just realize that before a single hit from ID could simply disable the ship -- it was the ultimate killer weapon. just send in two frigates, the enemy is toast - it might shoot, but it cant move anymore. i think its a very great change there.
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He just mentioned ID for time reference. He was talking about the change to the Energy Dampener.
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July 30th, 2003, 11:54 PM
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Colonel
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Re: Crystallurgy - in general and in DevNull
Cirvol - well, theres only one way - outrange them. Because Chant Crystal has a low range and Crystal Shard doesnt skip shields, and has rather low damage. The point is though that even that chant crystal doesnt do that much damage.
However, a religious/crystal race could be quite devastating because of the economy bonuses overlaps - -30% maintenance, plus time and nature shrines, plus solar collectors...
I still think its a fair thing for 3k cost.
Fyron - what was the change?
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