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  #281  
Old March 18th, 2003, 11:29 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Imperator Fyron:
There is absolutely no correlation between simultaneous and RTS. 0% exactly, in fact.
Fyron, I love your short uninformative Posts, but i would like more info in why is so, please.
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  #282  
Old March 18th, 2003, 11:33 PM
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Fyron Fyron is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

How could they be similar? RTS is fast-paced, simul. is just the same pace as seq. (actually, maybe a little slower). There is no possibility of click-festing in simul as in RTS.

The only difference between sequential and simultaneous move in SE4 is that you don't have the unbalancing effects of player order making a huge difference in simul. like it does in seq. Well... you don't get to thoroughly abuse the AI's inability to deal with tactical combat like human players can in simul., which is a good thing.
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  #283  
Old March 19th, 2003, 12:37 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by JLS:
quote:
Originally posted by klausD:
sorry to post such a naiv question, but please can anybody tell what the mod "foundation" is?

danke und tsch��
KlausD
I believe it was the Foundation for PvK's Proportions, either way, Proportions is a Diamond from any and all consequence.

John

Yeah, it ended up being the foundation for Proportions. It was intended to do a lot more, but I didn't finish it in time for the Gold CD, so I just included the basic scale changes as Proportions mod, and since then have just tweaked and expanded Proportions, rather than going back to finish Foundations. The name similarity to Azimov's Foundation is unintended. The mod name refers to the need to build up fundamental prerequisites before cranking out fantastic abilities. This is most visible in Proportions with the need to do a lot of long-term building and transport in order to develop powerful colonies. The main missing parts that Proportions still doesn't have and that would take a daunting amount of work to complete properly are: the re-worked tech tree with more long-term decisions; the more drawn out weapons techs that vary from wimpy to devastating [edit: also for non-weapon techs, such as propulsion, defenses, etc, though there is a lot of this in Proportions already]; and the various racial tech areas which allow more different types of empires.

PvK

[ March 18, 2003, 22:39: Message edited by: PvK ]
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  #284  
Old March 21st, 2003, 04:20 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Oleg's Druscs have 2 colony ship and 2 starliners sitting on their homeworld......

And since the Druscs are losing their war against the Phong, now they have decided to declare war on the Amonkrie... . I guess their leadership believe that "more enemies more honor" stuff....

On the druscs defense, I must point that they had a very disfavorable start. No good planets on their system, and neighbors too close. On the other hand, they tend to claim system too far from their homeworld and with systems that have not yet been coloniazed in between.

[EDIT] I'm not sure who's AI declared war. It might have been the Amonkrie.

[ March 21, 2003, 14:22: Message edited by: Aloofi ]
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  #285  
Old March 21st, 2003, 04:33 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
Oleg's Druscs have 2 colony ship and 2 starliners sitting on their homeworld......

Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
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  #286  
Old March 21st, 2003, 05:45 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

pvk

Sounds very interesting. Maybe you take some time to do this project? I mean you have done already a big part - proportions.

Its not that sure that SEV will rock (you know because of a possible RT-engine) so we will probably have to stay longer with good old SEIV

if you dont want to do it, well, proportions is also excellent as such.
Klaus
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  #287  
Old March 21st, 2003, 09:36 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
Yeah, but there is no tactical combat in simultaneous, right?

Is it there any way to have combat in simultaneous?
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  #288  
Old March 21st, 2003, 10:06 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Its not that sure that SEV will rock (you know because of a possible RT-engine)
Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
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  #289  
Old March 21st, 2003, 10:27 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.

tsch��
Klaus
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  #290  
Old March 22nd, 2003, 01:59 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:

Is it there any way to have combat in simultaneous?
Strategic combat, sure. But I guess you think of tactical - no way. But strategic combat in your solo games helps in many ways:
-You prevent yourself from using the tactical advantage, the AI hasn't
-It's training for PBW combats
-Once your fleet and ship strategies are set up, it saves a lot of time

But on medium/high AI bonus I would prefer tactical sometimes also.
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