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April 4th, 2008, 06:04 PM
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First Lieutenant
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Lanka
Newsflash:
The nation of Sauromatia is about to be assaulted by the huge horde of insane demonic monkeys. 400 of them will smash into our border castle next turn. They are clearly possesed by evil spirits, for all attempts of communication with them have failed. They seem to be very pissed at our nation because they have attacked us last turn.  Clearly the warped demonic logic is beyond comprehension by mortals and gods alike.
Since they seem to be hellbent on destroying Sauromatia, in their bloodlust they have left most of their lands undefended. So if any neighbor of this corrupted nation would like to take advantage of their madness and get some of Lanka's territory, now is a perfect time to do it.
Meanwhile the Sauromqtia Empire is mobilizing for a difficult war. Demons will not find themselves welcomed in our swamps. Our God will protect His land and His beloved children against forces that have escaped the Infernal Zoo.
Death to Demon Monkeys!
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April 4th, 2008, 07:34 PM
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Re: Rlyeh
This month was most joyous for Oceania!
We thought we might succumb to tedium, tearing down the walls of the last Fortress of Atlantis.
And when our commanders in the Magical Satellite Control Room first viewed their overview of the world, it appeared that the large Rlyeh army on our border had perhaps made landfall, and would not be playing with us. So we were sad at first.
But it turns out Rlyeh loves frolicking just as much as Oceania. Their army had not gone ashore, it had just decided to play with us, oh joy oh joy!
They even managed to send one Knight to The Great Playground Beyond The Barrier. We eagerly anticipate much more frolicking and playing with the funny Rlyeh fish.
Plankton
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April 4th, 2008, 07:38 PM
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First Lieutenant
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Re: Rlyeh
Quote:
vfb said:
This month was most joyous for Oceania!
We thought we might succumb to tedium, tearing down the walls of the last Fortress of Atlantis.
And when our commanders in the Magical Satellite Control Room first viewed their overview of the world, it appeared that the large Rlyeh army on our border had perhaps made landfall, and would not be playing with us. So we were sad at first.
But it turns out Rlyeh loves frolicking just as much as Oceania. Their army had not gone ashore, it had just decided to play with us, oh joy oh joy! 
They even managed to send one Knight to The Great Playground Beyond The Barrier. We eagerly anticipate much more frolicking and playing with the funny Rlyeh fish.
Plankton
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Nice AARs vfb.
Out of character: For some reason reading Vtb's AARs reminds me of some wierd but very interesting alien races from "Star Control 2". Does anybody else remember "happy campers" from that game? 
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April 4th, 2008, 09:57 PM
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Second Lieutenant
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Re: Rlyeh
Were they the Phunk? Or maybe the Orz?
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April 4th, 2008, 10:22 PM
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First Lieutenant
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Re: Rlyeh
Quote:
AdmiralZhao said:
Were they the Phunk? Or maybe the Orz?
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Orz I think. Good memory AdmiralZhao.
"Happy campers" who sometimes "dance" with "silly cows" from the "heavy space", et cetera. They made my ship's computer translators crash and burn.
It took me a while to realize that by "dance" these cute little alliens meant "annihilate your sorry ***". Man, SC2 was such a great game... 
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April 5th, 2008, 02:16 AM
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Sergeant
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Gonna be out of town
I'm gonna ask about this well in advance:
Next Saturday morning (the 12th) I leave town for 8 days (returning the Sunday of the following week). I'll have internet access, but won't have total control over my schedule. I'm asking if we can switch to a 36 hour host schedule during that time. I should be able to play once per day, but I may only have one chance each day. I'm just worried that if I try to play one morning but the turn hasn't hosted, if it hosts shortly after I checked I may not have a chance to play again until the following evening, in which case I may stale a turn. A 36 hour hosting schedule will prevent that.
As much as possible I'll try to play often enough that the game will still host every 24 hours, but I may not be able to do it a few times and I'd really hate to stale at this point.
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April 5th, 2008, 02:47 AM
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Major General
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Re: Gonna be out of town
I think we are probably getting to the point where just moving to a 36 or 48 hour schedule would probably be best.
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April 5th, 2008, 03:06 AM
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First Lieutenant
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Re: Gonna be out of town
Quote:
Foodstamp said:
I think we are probably getting to the point where just moving to a 36 or 48 hour schedule would probably be best.
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I think so far nobody has expressed his wish to permamently switch to a longer host. I would say let's keep it on 24h host for as long as it is fine with players. This game has been moving at a good speed despite having many players, and everybody seems to be making their turns just fine so far. We can always switch to longer host once things will get more complicated later in the game.
That being said personally I have no problem with switching to 36h host for a week to accomodate Xavier when he will be out of time next week.
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April 5th, 2008, 03:08 AM
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Re: Gonna be out of town
I think we should move to 1 hour host... since I am dead. Damn you Sauromatia!
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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April 5th, 2008, 03:18 AM
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First Lieutenant
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Re: Gonna be out of town
Quote:
Lingchih said:
I think we should move to 1 hour host... since I am dead. Damn you Sauromatia!
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You have put a good fight Lingchih. You have almost made me regret leaving you alone so you could rebuild your strength after I accidently destroyed your army early in the game, shortly after you had that crippling event in your capital.
But it is more fun this way.
Funny how none of my four carefully designed God-Killers have managed to take out your Cyclops. Since I didn't get "our god is dead" message I assume your Larry pretender is sitting with your mages with the castle? I guess now I will have to fight him again.
IIRC in Dom2 once you defeat the defenders of the castled province (before the siege), the defeated force had to retreat to neighbor province or die. But now they can just retreat into besieged castle, right?
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