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  #2791  
Old September 27th, 2009, 05:38 PM
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Default Re: Bug Thread: Discussion

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Originally Posted by Bananadine View Post
Misleading wording bug: Water queens are described as having 100% regeneration underwater--"she will heal all her wounds"--but they actually have 50-90% regeneration. One might change the aforementioned phrase to "she will most likely heal all her wounds"; that would be correct, I think....
I think the wording is fine. 50% regeneration is huge and it really doesn't matter to me if it takes one round or two for her to recover all damage, its enough to warrant such a claim.
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  #2792  
Old September 28th, 2009, 10:12 AM

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Default Re: Bug Thread: Discussion

Minor bug: I have a Belgian keyboard with AZERTY layout. When I switch from windowed mode to full screen mode (or the other way round), the keyboard switches to a standard QWERTY layout. This only lasts for the duration of the current playing session. Once I've closed the game and restarted it, all subsequent games are again played with the correct AZERTY layout (until I switch modes again...).
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  #2793  
Old September 28th, 2009, 04:35 PM
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Default Re: Bug Thread: Discussion

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(or the other way round)
'Or' as in your not sure which one does it, or 'Or' as in switching in either direction will yield the same bug?
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  #2794  
Old September 29th, 2009, 03:39 AM
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Default Re: Bug Thread: Discussion

The descriptions are mostly unaltered from Dom2, where it did work that way. The darkvision thing does seem like a bug.
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  #2795  
Old September 29th, 2009, 04:24 AM

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Default Re: Bug Thread: Discussion

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Originally Posted by AreaOfEffect View Post
Quote:
Originally Posted by Stormboy View Post
(or the other way round)
'Or' as in your not sure which one does it, or 'Or' as in switching in either direction will yield the same bug?

'Or' as in switching in either direction will yield the same bug.
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  #2796  
Old October 9th, 2009, 12:44 PM
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Default Re: Bug Thread: Discussion

As EA Agartha, you can recruit Wet Ones in underwater forts. The units displayed for recruitment are the landshape version of the unarmored Wet One (1489), though, instead of the swimming underwater version (1491). As for the armored Wet One variants (1635/1636), those are correct in the sense that the recruitment roster shows them as swimming.
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  #2797  
Old November 8th, 2009, 10:40 AM

zzcat zzcat is offline
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Default Re: Bug Thread: Discussion

An intresting bug: Rat tail actcally BOOST enemy's moral instead of reduce it. In attached turn file, The Adon's moral is raised to 74(!) when he get whiped

BTW: I found "The field of hippocampoi" in a mountain province but when I send a water mage to enter site nothing is summoned. Considering hippocampus is underwater only, perhaps the site get a wrong sitemask.
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  #2798  
Old November 8th, 2009, 01:32 PM

Illuminated One Illuminated One is offline
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Default Re: Bug Thread: Discussion

Wow, that's a great discovery!
It's actually quite useful because you can't kill a sc that runs away.
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  #2799  
Old November 8th, 2009, 05:31 PM
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Default Re: Bug Thread: Discussion

Not that useful. SCs will run away at 1/4 health if they can, regardless of moral. Immortal commanders in their own dominion, and some specially tagged units (a.k.a. horrors) fight till the end.

If you really want SCs to stick around, have a nature mage cast stream of life. If they succeed at not dying they'll still go berserk.
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  #2800  
Old November 8th, 2009, 06:10 PM

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Default Re: Bug Thread: Discussion

But wouldn't a morale over 50 make him mindless in any case?
But still thanks, now finally I know what that spell is good for.
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