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  #271  
Old March 4th, 2004, 02:42 AM
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Default Re: Jotunheim:Utgard AAR

The start of Turn #37 ...

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  #272  
Old March 4th, 2004, 10:41 AM
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Default Re: Jotunheim:Utgard AAR

Turn #37, Spring of Year 4
Treasures under the world.


Part 2 of 2


I recruit 5 Troglodytes in Ancyrna and Seithkonas in Jotunheim, Pythium, and Ashikaga. Another "red" Wizard is recruited in the Black Alps, while a another Garnet Priestess is recruited at the Well. I raise the PD in Ancyna by 1 (to 18), and a new temple is to be built in Gwyrth. These preparations completely drain the treasury.

The Ivy King Thomm continues a monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem each month. The Norna Rimdriva prepares to invoke the ritual of Acashic Record upon the province of Zenthra, for which I allot 25 of the astral pearls in the treasury. The Skratti Tunne, using a Dwarven Hammer, forges another Clam of Pearls, at a cost of only 7 water gems. My three Garnet Priestesses each forge a Sceptre of Authority, using a total of 15 of the fire gems in the treasury. The Enchantress Petrona forges Winged Boots, for which I allot 5 precious air gems. A Seithkona forges an Endless Bag of Wine, expending 5 nature gems, while another Seithkona forges a Horror Helm, using 5 death gems.

My wyrm Jorgun will, alone, storm the Man fortress.

Rod the Firbolg, leading a company of 18 Jotun spearmen and a bodyguard of 5 vine ogres, along with 4 priests carrying Sceptres of Authority and with one vine ogre apiece as bodyguards, moves east from Man to attack Vanheim's province of Agenor.

Bove, commanding the rest of my Jotun army, along with Grymis and a two priests, moves northwest from Herghendorf to attack Vanheim's province of Ivenmoor. Commander Ualgo, with six afflicted Jotuns from Bove's army, remains patrolling in Herghendorf so that the giants can receive the Gift of Health.

The priest in Ultima Typhia moves to Ashikaga, while the priest in Robber Home moves to The Promised Land, and two of the six spare priests at Man move south to the Rim Mountains. I send a Seithkona from Pythium to Ancyrna so that she may build a lab in that province next month. Ashsoul the Bane Lord returns to Jotunheim. Tahmar, with a dozen Jotuns, moves from Pythium to the Black Alps to rendezvous with Swanuth the Firbolg.

Turn #37 plotted movement (1280x1024)
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  #273  
Old March 4th, 2004, 10:42 AM
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Default Re: Jotunheim:Utgard AAR

The start of Turn #38 ...

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  #274  
Old March 4th, 2004, 11:16 AM

CharonJr CharonJr is offline
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Default Re: Jotunheim:Utgard AAR

Hmm, looks like Atlantis prepared to grab the indie province of Ministra opening up a total of 3 undefended provinces with temples that would be razed by a successful attack if they should decide to attack you.

While your PDs are fairly formidable I doubt that they could repell a determinded attack unless Atlantis is only using fodder troops.

Well, maybe Atlantis has some easier indie targets left somewhere, but otherwise this troop buildup in the sea looks threatening IMO. Well there is Saeborsa with some connected indie provinces...

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  #275  
Old March 4th, 2004, 12:03 PM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by CharonJr:
Hmm, looks like Atlantis prepared to grab the indie province of Ministra opening up a total of 3 undefended provinces with temples that would be razed by a successful attack if they should decide to attack you.
All my provinces have temples, except for the just-captured Man. Getting hit anywhere would hurt some. I agree with your assessment on Ministra but there's not much that I can do about it without provoking a war with Atlantis. If I Teleport there with my pretender, and capture the province (in the magic phase) ahead of Atlantis, that will cause the same situation I had with Vanheim: an "accidental" conflict that starts a war.

Like Norfleet's issue with Ulm, Atlantis could take those coastal indies anytime they wanted to. I did have the power to take them myself several months ago, but Man was, by far, a much higher priority for me. The way I've been ignoring the AIs on my borders would not be viable in any MP game, even an MP game with AIs. But as a SP game, I am relying on the "diplomacy" of the AI to "leave me alone if I leave them alone". I didn't want a war with Vanheim, but I got one, and if I slack off against Vanheim to devote attention to indies I'll only make things harder for myself in the long run. I plan to take the indies, whichever ones the various AIs on my borders don't take first, with a second (and third) army I'm assembling. I think I still have 4-8 months before the AIs near me run out of easy prey and start to look at me with greed.
Quote:
While your PDs are fairly formidable I doubt that they could repell a determinded attack unless Atlantis is only using fodder troops.
Alas, no. Atlantians in Nifel (~80) are mixed spearmen (fodder) and shamblers (okay). In Atlantis (~170) they are shamblers (okay), reef warriors (okay), tritons (dangerous to leaders), and spearmen (fodder). When the bulk of the Atlantian army is non-fodder (bulk is the first listed troop type), I have cause to be concerned.
Quote:
Well, maybe Atlantis has some easier indie targets left somewhere, but otherwise this troop buildup in the sea looks threatening IMO. Well there is Saeborsa with some connected indie provinces...
I'm hoping this is what they'll go for after Ministra.

I also have suspicions, as yet unconfirmed, that Atlantis may be at war with one or more of: Vanheim, R'leyh, and Arco.

Thanks for the comments/observations.

[ March 04, 2004, 10:15: Message edited by: Arryn ]
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  #276  
Old March 4th, 2004, 04:47 PM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Norfleet:
As I predicted, Ulm is now imminently planning to seize that independent province.
You're like a dog with a bone on that, aren't you? Fixated on the "evil, perfidious, and nefarious" Ulms. Give it a rest, will ya? Isn't going to happen. God says so. Remember that God is All-knowing, if not yet All-powerful.

OTOH, with regards to Atlantis, I'm just out of luck.
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  #277  
Old March 4th, 2004, 09:36 PM
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Default Re: Jotunheim:Utgard AAR

Turn #38, Late Spring of Year 4
Dust to dust.


Part 1 of 2


This month, no travellers bring word from afar of events in distant lands.

Rimdriva's Acashic Record ritual upon Zenthra reveals a magical site, The Temple of the Raging God (2 fire gems), where Fire Lords, Pyromancers (1F, 60g), and High Priests (3H, 80g) may be recruited, and which increases the turmoil of the province.

Caelum attacks Vanheim in the Pillar of the World with Call of the Winds. The attack is beaten off easily without loss by Vanheim.

Bove, commanding the bulk of my Jotun army, along with Grymis and two priests, attacks Vanheim's province of Ivenmoor. The defending 3 PD of Vanheim are completely wiped out without the Jotuns even breaking sweat.

Rod the Firbolg, leading a company of 18 healthy Jotun spearmen and a bodyguard of 5 vine ogres, along with 4 priests carrying Sceptres of Authority and with one vine ogre apiece as bodyguards, attacks Vanheim's province of Agenor. Van's defense consists of 1 commander, 1 herse (PD), 3 huskarls (PD), and 14 light infantry. Two of the Vanheim light infantry are slain by Flame Bolts. Only nine of the light infantry escape, and all other defenders are killed by the Jotuns.

At Man, my wyrm does a solo storming of the fortress. Within lies only the immobile Man monolith pretender. The monolith attempts no fewer than 15 Paralyze spells before Jorgun finishes reducing the pretender to rubble. Thus ends the dominion of Man in a pile of rock dust.

At the death match, the rounds go as follows:
  • 1. Vanheim (Vanjarl prophet) vs. Atlantis (Consort). Vanheim wins.
  • 2. Machaka (Sacred King prophet) vs. Mictlan (Priest King prophet). Machaka wins in 2 Smites.
  • 3. Vanheim (Vanjarl prophet) vs. Machaka (Sacred King prophet). Vanheim wins.
  • 4. R'lyeh (Traitor Prince) vs. Ulm (Black Lord w/ Chest wound & Battle fright). R'lyeh defeats the crippled Ulmite.
  • 5. R'lyeh (Traitor Prince w/Battle fright) vs. Arco (Ettin). Arco wins.
  • 6. Caelum (Vampire Queen pretender) vs. Arco (Ettin w/Battle fright). Caelum wins with Hand of Death.
  • 7. Vanheim (Vanjarl prophet) vs. Caelum (Vampire Queen pretender). Caelum wins with an endless succession of Ghost Wolves. For every one the Van prophet kills, two more take their place.
  • 8. Pangaea (Centaur Commander) vs. Caelum (Vampire Queen pretender). Caelum wins with Hand of Death.

It amuses me immensely to see the prophets of three pretenders slain in my arena. Especially that of Vanheim.

The "red" wizard that was recruited at the Academy of High Magics in the Black Alps possesses skill in water (2W) and astral magics (1S).

My researchers achieve mastery of the seventh level of Evocation, and expect to achieve mastery of the seventh level of Construction by the end of the month.

My realm has:
  • ___9 Dominion max.
  • __22 Temples
  • __42 Provinces converted
  • _961 Treasury.
  • 1640 Income. (+67)
  • _664 Upkeep. (+47)
  • 25 Provinces controlled
  • Jotunheim: Dom=9, PD=25, Unr=0
  • Zenthra: Dom=7, PD=17, Unr=2
  • Eribon: Dom=4, PD=10, Unr=0
  • Gwyrth: Dom=8, PD=17, Unr=0
  • Iron Range: Dom=6, PD=10, Unr=0
  • Saetica: Dom=3, PD=10, Unr=0
  • Black Alps: Dom=8, PD=10, Unr=0
  • Rim Mountains: Dom=1, PD=20, Unr=0
  • Ancyrna: Dom=4, PD=18, Unr=0
  • The Promised Land: Dom=2, PD=20, Unr=0
  • Bel: Dom=3, PD=10, Unr=0
  • Ashikaga: Dom=2, PD=20, Unr=0
  • Pythium: Dom=7, PD=10, Unr=0
  • Barra: Dom=3, PD=20, Unr=0
  • Robber Home: Dom=4, PD=20, Unr=0
  • Hoburgdorf: Dom=7, PD=20, Unr=0
  • Man: Dom=4, PD=0, Unr=10
  • Feral Woods: Dom=7, PD=10, Unr=0
  • Ultima Typhia: Dom=8, PD=10, Unr=0
  • Well of All Waters: Dom=7, PD=10, Unr=0
  • Agenor: Dom=0, PD=0, Unr=43
  • Kepess: Dom=4, PD=20, Unr=0
  • Melma: Dom=4, PD=20, Unr=0
  • Herghendorf: Dom=2, PD=20, Unr=0
  • Ivenmoor: Dom=0, PD=0, Unr=16

Gem income is:
  • +_6 Fire (10)
  • +_5 Air (06)
  • +10 Water (14)
  • +_7 Earth (15)
  • +22 Astral (27) (includes 15 Clams)
  • +_3 Death (04)
  • +11 Nature (14)

Magical knowledge (stars denote schools being researched):
  • 7-Conjuration
  • 3-Alteration
  • 7-Evocation
  • 6-Construction*
  • 6-Enchantment
  • 5-Thaumaturgy
  • 0-Blood Magic
  • 337 RPs (of 400 available at labs)

To be continued in Part 2 ...


[ March 04, 2004, 19:45: Message edited by: Arryn ]
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  #278  
Old March 4th, 2004, 11:27 PM

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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Arryn:
You're like a dog with a bone on that, aren't you? Fixated on the "evil, perfidious, and nefarious" Ulms. Give it a rest, will ya? Isn't going to happen. God says so. Remember that God is All-knowing, if not yet All-powerful.
Yes, yes I am. My tenacious, dog-with-a-bone behavior is what wins me a lot of arguments, games, fights, and battles. It's amazingly effective, since while everyone else suffers a morale failure and routs, my unshakeable 30 morale carries the day. I only leave the field victorious, or in a body bag.

Yaar! Have at thee!

[ March 04, 2004, 21:28: Message edited by: Norfleet ]
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  #279  
Old March 5th, 2004, 02:59 AM

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Default Re: Jotunheim:Utgard AAR

As I predicted, Ulm is now imminently planning to seize that independent province. As Charon as pointed out, you're soon to be facing a similar situation with Atlantis. In Atlantis's case, since you can ill afford a war with them, given the absolutely huge number of provinces exposed to attack from the sea, and your somewhat limited ability to mount a retaliation, you may just be stuck with it. Best not to antagonize them prior to developing an aquatic force. If the opportunity presents itself and Atlantis continues its state of paralysis, you might wish to close off that problem, though: It's possible that the large force in Atlantis is only that may make it somewhat crucial province to them, plus the fact that being underwater limits partially land-capable and is being retained as the capitol garrison: Given that I recall a fair number of Atlantean troop types are capitol-only,their vulnerability to airstrikes and allows them to mass with comparative impunity.

And I wouldn't say that dealing with indies is "slacking off" against Vanheim, necessarily. In my multiplayer campaigns, I've noticed that, oftentimes, a player who gets overly fixated on a single war against a single opponent will often suffer even more as he neglects to attend to his own internal affairs, thus causing great self-inflicted harm upon his own empire as expansion and construction falter due to inattention.
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  #280  
Old March 5th, 2004, 06:19 AM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Norfleet:
unshakeable 30 morale
30 isn't unshakeable in Dom. 50 is. Morale 30 units do rout, and surprisingly more often than you'd think they would.
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