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  #261  
Old September 5th, 2009, 12:33 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by Executor View Post
It seems that the underwater nations are allied.
If that is the case, could someone explain to R'lyeh that it was a bad idea to teleport one of their starspawns to attack Atlantis? Of course, R'lyeh is welcome to waste gems and mages teleporting to get killed by my province defense, but still, be careful when you say 'allied'. Oceania and R'lyeh might be, but Atlantis hasn't had contact with them. Except for that unfriendly starspawn, I mean.
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  #262  
Old September 5th, 2009, 12:43 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

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Originally Posted by Calahan View Post
I also think diplomacy in this sort of game is un-thematic, as if for no other reason than I can't believe for a moment that the nations would all share a common tongue, so communication between them would surely be difficult. Or that vastly differing nations would instantly get along as neighbours. Because there is no in-game mechanic for diplomacy, this results in there being no restrictions on which nations can team-up together. And of course the overall sticking-point of there can be only one.
There is in-game diplomacy: Sending messages, gold, gems, items. Also known as tributes.
Nations never needed a common tongue to communicate. They need one tongue both nations can share, lie the old language used for Pantocrator liturgy before the Pantocrator fell. Spaniards managed to make allies in Mexico to fight the Aztecs without knowing the language for instance, so it's not really a problem.
I respect the fact that one may not like the diplomatic aspect of the game, but I think Dominions is a game about becoming the only ruler of the world, and there is not just war to achieve this. There is also dominion push/preaching, for instance, but there's also diplomacy. War is a side effect of diplomacy. In reality, most nations would rather convince their neighbour to give them a territory than enter war to seize it. War is a side effect of diplomacy, and no-diplomacy games are only realistic if there are few exactly 2 or exactly 4 nations: 1 vs 1 is pretty obvious. 4 results in 2 1 vs. 1 fights. If it's 3 vs. 1, one of the three is going to get a bad position and be killed by his former allies if he ends in the middle. In a 3 players game without diplomacy, one player is most likely to lose because of geography (hello Mr InTheMiddle). I think it's worse than losing because of lac of diplomatic skill.
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  #263  
Old September 5th, 2009, 12:56 PM

Executor Executor is offline
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Default Re: Forge of Godhood - started

Was was that LDICesare?
Under attack by Atlantis, R'lyeh and Oceania. That seems like ALL the water nations to me.
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  #264  
Old September 5th, 2009, 01:23 PM
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archaeolept archaeolept is offline
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Default Re: Forge of Godhood - started

Well, I guess the argument between Vanheim and Agartha has been settled, at least.
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  #265  
Old September 5th, 2009, 01:46 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by LDiCesare View Post
Quote:
Originally Posted by Executor View Post
It seems that the underwater nations are allied.
If that is the case, could someone explain to R'lyeh that it was a bad idea to teleport one of their starspawns to attack Atlantis? Of course, R'lyeh is welcome to waste gems and mages teleporting to get killed by my province defense, but still, be careful when you say 'allied'. Oceania and R'lyeh might be, but Atlantis hasn't had contact with them. Except for that unfriendly starspawn, I mean.
I assume that was a starspawn lost in the void gate trying to get home.
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  #266  
Old September 5th, 2009, 01:49 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by Executor View Post
Was was that LDICesare?
Under attack by Atlantis, R'lyeh and Oceania. That seems like ALL the water nations to me.
Well, I just saw the update and I didn't expect to see a giant octopus there. I only attacked Arco because I thought you were a nice juicy affordable target. It was totally uncoordinated from my part, but I promise I'm going to talk to Oceania .
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  #267  
Old September 5th, 2009, 02:24 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - started

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Originally Posted by DonCorazon View Post
RAND games should come with a game counselor...
That would be me
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  #268  
Old September 5th, 2009, 04:06 PM

namad namad is offline
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Default Re: Forge of Godhood - started

are you sure he teleported? and didn't just return randomly from the void?

(maybe he did teleport but you have to figure that r'lyeh has some mages lost in the void? eh?)
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  #269  
Old September 5th, 2009, 06:45 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

He was certainly a bit mad and had some skill at void summoning. How he appeared in my province I have no idea. Since he was astral 2 the first thing I thought of was teleportation. I'll admit I haven't delved into the void enough to know how he could have gotten there.
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  #270  
Old September 5th, 2009, 06:47 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by LDiCesare View Post
Since he was astral 2
That pretty much assures it wasn't a teleport.
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