.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #251  
Old October 20th, 2006, 07:35 PM

aegisx aegisx is offline
Second Lieutenant
 
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
aegisx is on a distinguished road
Default Re: Modding Process

Which forula is responsible for a weapons accuracy?
Reply With Quote
  #252  
Old October 20th, 2006, 08:12 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Modding Process

That'd be the to-hit forumla right below the damage. It starts out as 100 (by default, defined in settings.txt) and goes from there.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #253  
Old October 20th, 2006, 08:15 PM

aegisx aegisx is offline
Second Lieutenant
 
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
aegisx is on a distinguished road
Default Re: Modding Process

so what does 0 - [%Range%] actually mean in that context?

if range is 10... 0 - 10 = -10...
Reply With Quote
  #254  
Old October 20th, 2006, 08:25 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Modding Process

Correct. So the actual chance to hit would be 90% (since it starts at 100, - the penalty)
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #255  
Old October 20th, 2006, 08:29 PM

aegisx aegisx is offline
Second Lieutenant
 
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
aegisx is on a distinguished road
Default Re: Modding Process

Ah ok, got it. What kind of value is Range?
Reply With Quote
  #256  
Old October 20th, 2006, 08:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Modding Process

Range is all in arbitrary units.

The best way to get a sense for how far things are is to make a couple ships, throw them into the simulator and turn on the weapon range circles.

In terms of data types, Range would be an integer, from 1 to 500 (Current hardcoded max)
Reply With Quote
  #257  
Old October 20th, 2006, 09:03 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Modding Process

A value from 0-500. Its only displayed in units of 10, but SEV calculates it down to 1s at least.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #258  
Old October 20th, 2006, 10:05 PM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Modding SEV Thread Questions

Is there any way to mod the components so they do not list simply in alphabetical order. I would like to group the components by type (control, engines, colonization, beam, missile, etc). I have tried resorting the components in the components.txt file but it does not seem to make a difference.

edit: captain kwok. i see yours are sorted by component type. is there some other change i need to make in another file for this?
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #259  
Old October 20th, 2006, 10:24 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Modding SEV Thread Questions

You can turn off alpha-sort for components in either settings.txt or under Empire Options in-game. The order is then the listed order in Components.txt.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #260  
Old October 20th, 2006, 10:27 PM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Modding SEV Thread Questions

thanks. I also asked this shortly after in the thread about your mod.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.