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September 29th, 2007, 03:51 AM
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Re: OT: Null has gone looney and wants to GM.
I've been wondering. Are you planning to have a 4th edition game once the new website system runs?. With the new edition they will have a computer generated dungeon system to run games.
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September 29th, 2007, 05:12 AM
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Re: OT: Null has gone looney and wants to GM.
4th edition is sounding possibly good, from the staff blogs.
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September 29th, 2007, 10:35 AM
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Re: OT: Null has gone looney and wants to GM.
Of course the staff blogs that the paid WotC employees post make it sound good. The company is good at marketing. How good a product sounds in the advertising has little, if anything, to do with the actual product.
Server online, by the by, at 67.168.48.61:6774
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September 29th, 2007, 04:35 PM
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Re: OT: Null has gone looney and wants to GM.
Server closed.
Ran my session; 1 CR 2 viper, 4 CR 1/3rd vipers, 2 CR 3 lesser cave-ins, 4 CR 1/4 kobolds defeated. Party taken prisoner... by four kobolds (it's their den). 2,400 xp per player ... which should bring the party to 4th level - giving the Sorcerer//Paladin of the party a 2nd level spell of his choice. All equipment (including spell components' pouch) removed, party members tied up.
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September 29th, 2007, 04:37 PM
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Re: OT: Null has gone looney and wants to GM.
I don't have a spell component pouch, though... eschew materials.
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September 29th, 2007, 05:01 PM
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Re: OT: Null has gone looney and wants to GM.
What about focuses, such as the cured lether for mage armor (not that it's hard to come by, mind...)
Oh, and now I remember why Jarvis' charcter sheet looks the way it does on his spells - house rules; the sheet was correct. All primary casters (Wizard, Cleric, Druid) use the Sorcerer's spells known progression, and their own spells-per-day, with some caveats:
1) You don't get bonus spells per day from domains or specialties; instead, you get the appropriet spell known at each spell level - so a Diviner-3 can have a 2nd level Divination spell, but not any other schools at that level. A Cleric gets his domain spells as spells known (so the Cleric-3 with the Air and Animal domain gets Wind Wall and Hold Animal as 2nd level spells known, but none of their choosing; likewise, they don't automatically know the entire Cure line, and either need the Healing domain or picking those spells as spells known).
2) Sorcerers get a d6 HD (not that it matters, as the Gestalt side ups that considerably), 4 skill points per level, Use Magic Device as a class skill, and can take spells known from any spell list... but a spell isn't considered on his class list until it's on his known list.
... so Jarvis could have sat there just using Cure Light wounds while Ixenlani did battle. Oh well. More interesting this way.
Been a little while since we played that campaign.
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September 29th, 2007, 07:59 PM
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Re: OT: Null has gone looney and wants to GM.
Jack: That's why I said possibly. It's just that there really isn't any other source for details on the game yet.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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October 6th, 2007, 10:36 AM
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Re: OT: Null has gone looney and wants to GM.
Server online at 67.168.48.61:6774 this 10/6/2007.
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October 6th, 2007, 03:30 PM
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Re: OT: Null has gone looney and wants to GM.
Server closed. Escaped captivity (but still in tunnels), got some equipment (but not identified it.... heh, heh, heh...) ran off a CR 4 Kobold Sorceress, slaughtered 8 kobolds. 2,200 xp each.
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October 6th, 2007, 03:37 PM
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Re: OT: Null has gone looney and wants to GM.
When trying to escape with your lives intact and save an entire village, you tend to not have time to identify things.
Wheeeeeeee, that was fun.
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