.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #241  
Old October 7th, 2003, 10:40 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Devnull Mod Gold: updates and discussion

I thought someone mentioned changing the firing rate of the graviton hellbore?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #242  
Old October 7th, 2003, 10:41 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

mac, glad to hear the Sonne are doing good, since I remember you had some doubts about them earlier.
Not sure what happened to the Cue Cappa. I agree that at this stage they were very poor developed. Perhaps they were resource screwed in the begining of the game and never got a foot off the ground. That can happen.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #243  
Old October 7th, 2003, 10:44 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Imperator Fyron:
I thought someone mentioned changing the firing rate of the graviton hellbore?
ah, I see.
true, Mac did. But GHB are ROF 2 anyway in stock game, not 3.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #244  
Old October 8th, 2003, 02:54 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

The cuppa had over 100+ planets far into the game, but never progressed in the tech, I don't know what happened but they should have been further along then they were, at the time of surrender they had 30 planets and most were resource rich and plenty of expansion room on the planets....

yep, I did have concerns on the Sonne with my lst game, however, this one is very different for them, the cuppa are basically the same as in my lst game.

The lst game I played I didn't use an FQM, I think that makes the difference as it allows the AI players to increase strength and expansion as they have more worlds to colonize and or to build with the astroid systems which in turn makes them tougher, (don't forget to let them build monitors and super monitors )....

Just some ideas Mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #245  
Old January 24th, 2004, 02:26 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

*bump

...for you know who
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #246  
Old February 1st, 2004, 02:59 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

junt wanting to let you know that I have been working on the mod a bit.

here is a list of the recent changes:

Version 1.71 (special thanks to David E. Gervais and dogscoff)
01.02.2004:
* added more positions to Sonne formation
* new AI for temporal races (Xiati, Sallega)
* updates to Cue Cappa/Abbidon AI
* raised retrofit costs (still cheaper then stock SE4) and raised Max Percent Difference
* corrected typo in description of normal mounts
* corrected typo in description of massive ship mounts
* renamed 'Space Yard - Ship' to 'Mobile Space Yard' to avoid confusion with 'Space Yard - Base'
* fixed typo with Temporal Space Yard Facilties, they now repair 10/12/15 components as per description
* Reactive Armor is only allowed on Ship\Base to prevent exploit with Weapon Platform PD mounts
* changed planets.bmp: facelift to asteroids (new pics by David E. Gervais)
* added new asteroid portraits (new pics by David E. Gervais)
* changed stats for Incinerator Beam (still needs playtesting)
* raised damage for Graviton Hellbore, gave double damage vs. shields, and +20% to hit
* raised tech cost for GHB to 10k
* added new picture for monster drone by dogscoff
* added Single Satellite Tube to make deployment of remote miners and spy sats easier in simultaneous games

oh, and here is a little teaser.

So, if you have bug report, suggestions, or balance issues, now is a good time.

[ February 01, 2004, 13:28: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #247  
Old February 1st, 2004, 04:02 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Devnull Mod Gold: updates and discussion

What is wrong with the SE4 asteroids? They look great to me.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #248  
Old February 1st, 2004, 04:51 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Rollo, you welcome to add in any of the new mounts from the latest mount modd Version.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #249  
Old February 1st, 2004, 05:07 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Thanks for that constructive comment, Fyron .

Deathstalker, glad to do so. In fact checking out your mods are on my to-do list . I am sure the mounts in DNM can use some revision. Hey, afterall it was your original mount mod that was incorporated into Devnull Mod, IIRC. Although I have to be careful about not fouling up the AI.
I think there has been a request for a larger mount that increases range somewhere in this thread. Not promising anything, though.

btw, updated that little teaser pic. Go, hurry, check it out now!

[ February 01, 2004, 03:11: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #250  
Old February 1st, 2004, 05:09 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Devnull Mod Gold: updates and discussion

Well the history log implies that they are now better than the originals...

I thought you were going to bed anyways? Do Vikings not sleep? Or do they sleep in their chairs?

[ February 01, 2004, 03:10: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.