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  #241  
Old February 19th, 2003, 11:30 PM
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Default Re: Frequently Asked Questions for Newbies

2.4.3 Shields: Shields have several abilities not confered by armor besides a higher spaceotection factor. These are, as long as the shields are not destroyed, they will 1) Deny the usage of Boarding Parties vs. this ship 2) Absorb Ionic Disperser attacks vs engines 3) thru the use of shield regenerators shields can be restored after being reduced to 0.

[ February 19, 2003, 21:39: Message edited by: stecal ]
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  #242  
Old February 20th, 2003, 11:24 PM
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Default Re: Frequently Asked Questions for Newbies

12.1.3 A homeworld will never riot.
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  #243  
Old February 21st, 2003, 12:50 AM
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Default Re: Frequently Asked Questions for Newbies

for the complete Version:

Quote:
Originally posted by Imperator Fyron:
Well, I emailed MM about this, and here is the response:

quote:
A homeworld will never riot. Their anger will go up but it maxes out at 80% (where 100% is required to riot). We had to impose this during beta testing because a newly started empire would have its one homeworld riot and that player's game would effectively be over.
A planet designated as your HW cannot ever riot. But, if the HW is glassed, then recolonized, it can then be capable of rioting, as it is no longer a HW.
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  #244  
Old February 21st, 2003, 10:15 PM
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Default Re: Frequently Asked Questions for Newbies

12.0.4 Every new colony, including the homeworld, has 25% angry people at the beginning so the mood is Happy.

12.0.5 At every turn positive and negative events (happiness.txt, see also 1.2.4) are added up, the result is rounded down (the decimal part is wiped off) and then it is added to the percentage of angry people.
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  #245  
Old February 27th, 2003, 05:10 PM

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Default Re: Frequently Asked Questions for Newbies

If I give orders to close a warp point this turn and my opponent gives orders to pass through that warp point from the other side, will his ships be able to get through and destroy me before I close the warp point? The newbie faq below says nothing about this, i.e.,:

9.5.6 Opening & Closing Warp Points

is blank.

Thank yous in advance!
Merry
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  #246  
Old February 27th, 2003, 05:39 PM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Merry Jolkar:
If I give orders to close a warp point this turn and my opponent gives orders to pass through that warp point from the other side, will his ships be able to get through and destroy me before I close the warp point? The newbie faq below says nothing about this, i.e.,:

9.5.6 Opening & Closing Warp Points

is blank.

Thank yous in advance!
Merry
I haven't tested this, but I would assume that it depends on turn based games or simultaneous games. I bet that in turn based games, whoever gets the order executed first wins, and in simultaneous games, I think that the player with the lower player number might win, although I believe that Stellar Manipulation is done before movement, so if that's true, the closer might always win regardless of player number.

Tell you what, this looks like a nice little research project that you could do and post the results here for incorporation to the next revision. You could contribute to the knowledge base of the community. You would get full credit and everything!

Slick.

[ February 27, 2003, 15:42: Message edited by: Slick ]
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  #247  
Old February 27th, 2003, 05:40 PM
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Default Re: Frequently Asked Questions for Newbies

Deleted double post.

[ February 27, 2003, 15:41: Message edited by: Slick ]
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  #248  
Old February 27th, 2003, 06:02 PM
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Default Re: Frequently Asked Questions for Newbies

I think it's time for a inclusion round and update to the faq.

Will you do it Slick or should I?

(I can do it next week, have plenty of time, working night then. But you do it better (actually the truth!))
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  #249  
Old February 27th, 2003, 06:23 PM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Ruatha:
I think it's time for a inclusion round and update to the faq.

Will you do it Slick or should I?

(I can do it next week, have plenty of time, working night then. But you do it better (actually the truth!))
I know I have been posting a lot but right now, but I am actually in a real busy period. If you could do it, that would be great. Also, you do just fine with the updates. I was using MS Word, but for some reason the hypertext links were not copying properly and I had to edit them in this UBB editor after the fact.

* looks over notes *

I haven't had time to write up some of the recent discussions for inclusion, but one topic that must go in is the great idea of using minefield markers (CTRL-M) to alter the pathing of your ships in simultaneous movement. i.e. forcing ships to go over planets with resupply facilities, etc. If you could summarize that thread and find a good spot for that one, it would be great.

To all: Last call for inputs for next revision. See Ruatha for cut-off date, but get 'em in ASAFP

[edit: Oh, yea, one more thing, I was trying to find a standard format for questions and answers, as you can see in the file. I was using the format:

x.xx.x Q: question blah blah blah
A(name_of_the_guy_who_posted_the_answer): answer blah blah blah.

But if you come up with a better format, change it.]

Thanks!
Slick.

[ February 27, 2003, 16:28: Message edited by: Slick ]
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  #250  
Old February 27th, 2003, 06:25 PM

Merry Jolkar Merry Jolkar is offline
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Default Re: Frequently Asked Questions for Newbies

I'd be happy to test this. What is the best way to do it? Has anyone made a testbed galaxy, saved at a point where the tech tree is fully explored, which I could download? Or, is there a way to run an A.I. vs. A.I. game for several hundred turns and then take over for the A.I.?
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