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October 19th, 2009, 01:39 PM
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Private
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Join Date: Sep 2008
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pyrothere - LA slowpace - Game on!
... and Atlantis falls.
Going AI. Well played to the opposition. Good luck to anyone still in game.
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October 19th, 2009, 02:26 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Pyrothere - LA slowpace - Game on!
Quote:
Originally Posted by Caerun
... and Atlantis falls.
Going AI. Well played to the opposition. Good luck to anyone still in game.
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Well... Now I can strike back at Caelum.
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October 19th, 2009, 02:37 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
Posts: 420
Thanks: 6
Thanked 5 Times in 4 Posts
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Re: Pyrothere - LA slowpace - Game on!
I'm a bit uncomfortable about my victory against the mighty Jomon superfighter. He did so well but fell to the three things-with-many-eyes. If only he would have been faster on his feet...
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October 19th, 2009, 04:01 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Pyrothere - LA slowpace - Game on!
Atlantis fallen?
You still have your capital's fort with a decent mage force, at least one army, and plenty of provinces. There's life in you yet.
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October 19th, 2009, 06:01 PM
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Private
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Join Date: Sep 2008
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pyrothere - LA slowpace - Game on!
Well, with my skill levels being what they are, I'm not seeing any conclusion to the situation that results in anything short of complete loss.
I've got a tenuous hold on a few provinces, a good third of which spent the past 50 turns under Ermor dominion, I'm looking at R'lyeh joining Man in the invasion process with an army that I might be able to annoy in the same way a speed bump annoys a 10-ton truck.
Once my capital falls, I'm very limited in my choices of mages and while I do have a decent number of Angakoks left, my scattered research means I'm at a bit of a loss as to how to use them. I've got taxes up to 200 on everywhere and yet I'm not even able to make upkeep, let alone recruit.
Simple fact is I've played myself into a corner. Now, I recognize I could indeed mount a last-ditch defense here and be irritating and perhaps even hurt the incoming Mannish and squidface armies, but I'm afraid I've got no fight left in me.
Make of that what you will.
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October 20th, 2009, 09:39 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Pyrothere - LA slowpace - Game on!
I am confused as to what happened. In my version my valiant warrior served his purpose (except in the report of course). Do you see him getting paralyzed by the many-eyed beasties?
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October 21st, 2009, 11:08 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
Posts: 420
Thanks: 6
Thanked 5 Times in 4 Posts
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Re: Pyrothere - LA slowpace - Game on!
I think combat turn limit was hit and he routed.
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October 23rd, 2009, 06:46 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Pyrothere - LA slowpace - Game on!
Guys--
I'll be setting myself to AI this turn. Midgard was simply no match for the brutal effeciency and impressive might at Bogarus' command. Watch out folks, he is VERY strong.
AOE, in spite of a half-hearted attempt at role play, the outcome was never in doubt. Well done.
__________________
Power is an illusion...
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October 23rd, 2009, 05:54 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Pyrothere - LA slowpace - Game on!
Thanks for sticking it out, Aethyr. Question of the day: can anyone stop the awesome might of Bogarus?
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October 24th, 2009, 02:29 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Pyrothere - LA slowpace - Game on!
Sad to see you go Aethyr. Thanks for putting up a fight and good luck to you in future games.
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