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  #241  
Old January 9th, 2010, 11:34 PM

kianduatha kianduatha is offline
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Default Re: MA Skavenblight 1.1 UPDATED

Yeah, ditto on the arch plaguelord. I've gotten 5 hp from bubonic scepter kills, but nothing crazy. And no matter how much I want to thug the guy out, I can't justify taking him over getting a Nature bless on my guys, unfortunately.

On another note, I can't help but giggle with glee when I use Warp Static on Skavenslaves, then suicide them into a pack of Knights. It's just so beautiful.

...I wonder how it works against elephants...
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  #242  
Old January 9th, 2010, 11:40 PM

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Default Re: MA Skavenblight 1.1 UPDATED

heck, I'd use it on the rat spawn from the packmasters
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  #243  
Old January 10th, 2010, 06:17 AM
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Default Re: MA Skavenblight 1.1 UPDATED

Wonder how well does the packmaster work as an assassin once you give him a black heart...
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  #244  
Old January 10th, 2010, 09:24 AM

rdonj rdonj is offline
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Default Re: MA Skavenblight 1.1 UPDATED

I dunno... I think it would either fail miserably or be a fantastic success depending on what you were going after. Most indy commanders will probably die, but anything with decent guards and unscripted mages with decent evoc has a good chance of sending your packmaster running.
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  #245  
Old January 10th, 2010, 02:36 PM

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Default Re: MA Skavenblight 1.1 UPDATED

I had a random event assassin kill _2_ rats, which then sent the rest of them plus my packmaster running. No, I don't think he's assassin material.
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  #246  
Old January 10th, 2010, 06:39 PM

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Default Re: MA Skavenblight 1.1 UPDATED

Rats (and packmasters) really do have abysmal mr. And really if you want a cheap assassin, just give the eshin one a skull amulet or one of the stronger summoning items. Or hell, just send him in naked, he'll still kill stuff until they bodyguard up.
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  #247  
Old January 10th, 2010, 08:15 PM

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Default Re: MA Skavenblight 1.1 UPDATED

Yeah, the eshin assassins are pretty cool. Almost definitely a safer bet than a packmaster. Even if they die they have a pretty good chance of killing their opponent.
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  #248  
Old January 11th, 2010, 06:39 PM

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Default Re: MA Skavenblight 1.15 hotfix

-- version 1.15

-- TWEAK - Plague Priest picks evened out at 100% DB not 50/50, increased second pick to 30% not 20

-- TWEAK - Keeper of Pillars now 125 points, not 175

-- FIX - Thanquol got the correct baseprot

-- FIX - bubonic sceptre no longer lost when equipping arch plaguelord, no longer drains life when it instakills

-- TWEAK - Seerlord gets 5 researchbonus
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  #249  
Old January 12th, 2010, 08:40 AM
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Default Re: MA Skavenblight 1.15 hotfix

Wow, it all sounds really exciting
I'll give it a run the coming weekend and let you know if I find anything odd.
Keep up the good work
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  #250  
Old January 17th, 2010, 07:37 PM

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Default Re: MA Skavenblight 1.15 hotfix

I'am playing the update and I really am pleased with the new content and fixes. I especially like the new god choices. And I love the fact that you keep adding more heroes to the mix. I've said it before and I'll say it again this is my favorite mod nation!!

The only odd thing I noticed is that the two newest heroes, Grand Chieftain Trech Craventail and Skweel Gnawtooth Greater Packmaster, don't get a heroic ability even though both of them are in the Hall of Heroes in the game I am currently playing.
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