.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #231  
Old January 14th, 2022, 01:42 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: RetLT Scenario issues

That means nothing in the scheme of things. Maybe the scenario designer used the Y key to set that specific range, maybe they self-set it as reaction to being fired on, but either way - nothing to worry about. AI will plot them normally for indirect fires. Human can use the Y key if needed.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #232  
Old January 14th, 2022, 11:36 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

AH !

This is why I keep copies of old OOB's.

This scenario was built in 2005/2006 so it was built with OOB's that spanned the DOS/Win changeover

Back then the 3 inch mortar in the Indian OOB had a 55 hex range and that = 2750

If you click on the unit and the unit data is shows the correct range and more importantly can only be targeted to the current correct range not the 2750 range

That was based on erroneous information from early on in the OOB development and is supposed to be the max range that late war the Long Range version could obtain but even 55 is too far and the current LR is 51

Why that bit of code is reporting the original range but the game uses the correct range everywhere else is a mystery
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #233  
Old January 14th, 2022, 12:05 PM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Default Re: RetLT Scenario issues

In some of mine I have set the range (y) for the AI to help it hurt humans lol.
__________________
ASL
Reply With Quote
  #234  
Old January 14th, 2022, 12:24 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Exclamation Re: RetLT Scenario issues

The "solution" in this case is to use Scenhack to "change" those units to their current version and when that is done and saved the scenario will report the correct range that can be used even though the correct range is what is currently being used.. just being reported incorrectly




However, as the original scenario's mortar ranges would have allowed use onto Japanese positions and the reduced range does not I have redeployed those units closer to the lead units to compensate
Attached Thumbnails
Click image for larger version

Name:	range.png
Views:	333
Size:	1.3 KB
ID:	16554  
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; January 14th, 2022 at 12:33 PM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #235  
Old January 15th, 2022, 05:33 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #295 Shafer's bad luck

US Naval Artillery units S0 and S1 are listed as Immobilized landing barges and can't be used for indirect fire.

They are key to any chance of stopping the Tigers
Attached Thumbnails
Click image for larger version

Name:	art.png
Views:	113
Size:	2.9 KB
ID:	16555  
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #236  
Old January 15th, 2022, 07:47 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

Those units had been borrowed from the USMC OOB and when that scenario was built that slot was occupied by a Naval Fire Support unit that was removed the next year and replaced by the LC

So........ AFAIK you are the first one to mention it in a decade and a half

Corrected now
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #237  
Old January 16th, 2022, 05:04 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Quote:
Originally Posted by DRG View Post
So........ AFAIK you are the first one to mention it in a decade and a half
No one picks nit quite like I do.
Reply With Quote
The Following 2 Users Say Thank You to RetLT For This Useful Post:
  #238  
Old January 16th, 2022, 11:09 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

Quote:
Originally Posted by RetLT View Post
Quote:
Originally Posted by DRG View Post
So........ AFAIK you are the first one to mention it in a decade and a half
No one picks nit quite like I do.

I am surprised though that Scenhack didn't pick it up given all the times I have run the checks on the scenarios after OOB changes
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #239  
Old January 18th, 2022, 11:07 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

RE:

Quote:
Originally Posted by RetLT View Post
Scenario #182 Italian YF defends
Difficulty: Impossible
Size: Medium
Time: Medium
Playable from either side: no
Enjoyability: 1

Can't stop the Matildas. The best you can hope for is a 1:2 draw.

I don't like to hear it's impossible unless it was designed to be. In this case, it should not be impossible from the Italian side.

The big problem is in reality this was an Italian victory and there were only Crusaders on the British side.

I won't include this review in the scenario write up as the Matildas have been removed and replaced with Crusaders which changes the dynamics of the scenario
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; January 19th, 2022 at 08:54 AM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #240  
Old January 20th, 2022, 12:11 AM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

If you can send me the updated version I can retest it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.