Turn 51 is up.
Nice work on TC guys!
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Originally Posted by Mauxe
Nice. I will be storming the fort in 2 turns with a good enough force I believe.
Has everyone else dropped off.. been quiet here..
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I think we're all still here. In my case, I've been somewhat overwhelmed by work and other RL stuff.
Glad to hear that your war with Abysia has been going well! Let me know if you need me to drop a teleporting thug in somewhere for you, but it sounds like it probably isn't necessary.
Abysia is a punk and deserves to be stomped under foot. He keeps casting
Imprint Souls on my backfield. I guess that's his revenge for my taking all his stuff in the south. BTW, he completely bloodhunted his southern fort into uselessness. Assuming that all of the AI starting forts were set up like capitals (~30k pop), he really did some work on this one to take it down to 10% of it's starting population.
BTW Mauxe, I've been intentionally trying to leave you a corridor of indie provinces leading to the coast. If Atlantis comes stomping up on land here Doo or I may need to bash him, but other than that my intention is to make sure you have a path to the water for the final conflict under the waves.
Quote:
Originally Posted by endomorphious
I am trading water and fire gems at 3:1 for death gems if anyone has spares. I now have leviathan and I plan on spamming it along with construction of fear inducing magic items to pillage undefended water provinces. Depending how those trades go, if anyone is in the position to cast a counter to Atlantis maelstrom i can/will donate up to a 100 gems to it. I really don't want them with that benefit for too long.
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Your good friend Kailasa asks that you not try to counter/dispell his global spell Maestrom.
If you're not sure who has a particular global up, you can always click "Magic:Global Enchantments" (or just hit F6) to see the list of globals that are up, with the flag of the player who cast each. The friendly yellow flag is the flag of your friend Fejara, peaceful oracle of truth, ruler of the monkeys.
Yes, I just cast Mother Oak as well. Gems are shiny and make monkeys happy.
In other news, I like water gems. I feel it would be highway robbery if I were to except 3 water gems from your for every death gem I send - I would be embarassed and ashamed to take advantage of you that way. But I do love water gems, so I'm more than willing to trade with you (1 for 1 is fine with me). I'm not heavily overburdened in death gems, but I can send you some.
And sorry I haven't kept up with the gold - I'll send you some more of that too.
Quote:
anyone who can make wall shaker or other seige bonus items? I can trade earth boots, dwarven hammers, or crystal coins.
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Doo mentioned sending you stuff a turn or 2 ago - are you all set on siege items now? I'm forging a gate cleaver in case you need more of 'em, just let me know. As above I'm happy to receive water gems in exchange for pretty much whatever.
Endomorphious, as I said to Mauxe above, if you want me to I could drop a teleporting thug in on an Atlantis province for you. My thug is not currently amphibious (I need to fix that!), but I'm gonna be retrofitting him for water operations soon. So, for the next turn or two this offer only applies to dry land provinces. My golem is a size 5 trampler, so he works best against hordes of crappy human size stuff - good for raiding PD and whatnot.
In other news, I'm sparking things off with Atlantis this turn. He conquered the southern indie water provinces, which means he now borders my entire coastline. Kailasa will not stand for this! Err, hopefully I won't. We'll see if I sent enough troops.