Things to discuss & maybe add:
- Pirate UPC (bordello)
- new ship hulls
Ideas on specifics anybody?
- Capture-capable fighters?
Perhaps the Pirates should not get any ship-building capability? Just build fighters & retrofit enemy vehicles.
I'll see if I can set a fighter-type hull to go through wormholes for the Pirates.
[edit] Nope Maybe just a really small ship size will do. Better yet, I'll try making mobile satellite
Then wonder if they'll go through warp points? Nope. Oh well.[/edit]
----------------------
quote:
I removed the no colonizer restriction but always play pirate games with only colonize home planet and breathable atmosphere. If you choose rock/none or ice/CO2 you don't find many places to build. I also play with maintenance, 5%.
I think you'll find that with mastery of the capture process, you'll find that planets are really easy to come by, and you'll be able to pull ahead in tech even in large galaxies.
There are two ways to go about capturing.
A) I just wanna new ship for my fleet.
B) I need technology.
Step 1) Shoot until the shields are down.
Step 2) Look for a self-destruct.
2.1) There is no self-destruct. Move in and capture.
2.2) There is a self-destruct. Goto step 3)
3 A) I just wanna ship, so pound the enemy ship to dust, but leave it with 10% hull strength left.
4 A) If the self-destruct is still there, blow the ship away, otherwise capture it.
5 A) Using the repair ship & Spaceyard Ships in your fleet, retrofit & repair. If you don't have the tech, repair the engines & send it to a planet to be rebuilt.
6 A) Rejoin the fleet & capture another ship.
3 B) I want the tech! So, shoot one weapon at a time, and try to use your smallest damage weapons only. In between shots, check for a Self-destruct.
4 B) As soon as the Self-destruct is gone, pounce & capture.
5 B) Using the Space Yard ship in your fleet, analyse the ship right away. (you won't be able to repair tech you don't have, then deconstruct & learn it
)
Tips:
-Colony ships rarely have shields or SDDs. Capture them whole, until someone mods the AI to put SDDs on 'em. *hint hint*
-Against Crystal armor, use a shield depleter, then capture the ship with the armor intact. SDDs will prevent this after 50- 70 turns.
-Get Shield Depleters & eventually, null-space weapons. Lucky shots can destroy the SDD, leaving lots of technological goodies intact.
-Always use overwhelming force. Never fight a fair battle. If you don't outnumber and outgun the enemy 3 to 1, you'll probably lose more than you gain.
-Don't Fight Large Fleets. Even if you greatly outnumber the enemy, you will still take casualties.
-Bring a minelayer with your capture fleet. Deploy mines to protect you while you repair your prizes & prepare to move out.
-Use troops to capture mineral miner worlds! Even one Mineral world can bring you untold riches. Put 1000 mines and fighters in orbit of this place!
[This message has been edited by suicide_junkie (edited 01 April 2001).]
[This message has been edited by suicide_junkie (edited 01 April 2001).]