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  #221  
Old March 17th, 2005, 12:32 AM
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Default Re: Updated the FAQ

Lemme get this straight. (in simultaneous movement) If I have a black hole maker and I put it on a star and I give it the order to move out of the system, then give it the order to create the black hole (I'm still on the star at this point), when the turn is executed, the ship will warp out of the system and be saved while the star that I gave the order on is destroyed and turned into a black hole???

It seems that if it works this way, I can save the black hole making ship! Or am I reading this wrong?
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  #222  
Old March 17th, 2005, 01:16 AM
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Default Re: Updated the FAQ

No. The black hole will be created in the system the ship moves into, just as you would expect. The star it is moving from, that it was at when you gave the order, will simply disappear with no side effects. You can't save the ship, but this does theoretically allow relocating stars in your own space without blowing up everything in your inhabited system first.

Edit: A star is only necessary to issue the order. No star is needed anywhere in the target system at all.

Edit2: I just tested it, you can even create a black hole in a nebula.

Edit3: Strange as it seems, you can even create a black hole in a black hole system. Doing this won't change the target system at all, but will destroy every ship and unit in the system. The star used to issue the order will still be deleted.
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  #223  
Old March 17th, 2005, 01:54 AM
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Default Re: Updated the FAQ

This is a pretty big bug exploit... Does it happen with the star destroying and nebula creating devices as well?
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  #224  
Old March 17th, 2005, 02:00 AM
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Default Re: Updated the FAQ

Sheez... "Stupid Stellar Manipulation Tricks" This should be summarized in the Known Bugs thread.

I'm thinking that the list of known bugs is getting big enough to maybe make MM think about another patch.
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  #225  
Old March 17th, 2005, 02:02 AM
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Default Re: Updated the FAQ

Read the list I posted exactly one page back now. Certain uses of nebula creation might be considered an exploit, as any star will satisfy the check when executing the order, not just the one you start at, but star destruction absolutely requires that you start the turn at the star you're going to destroy.
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  #226  
Old March 17th, 2005, 02:05 AM
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Default Re: Updated the FAQ

By enemy presence, do you refer to enemy in the same sector or system?

Also, were these tests made with "clear orders upon sighting enemy" enabled or disabled? I forget the wording...
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  #227  
Old March 17th, 2005, 02:20 AM
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Default Re: Updated the FAQ

Same sector, and that option was disabled. Also, I got a log message each time enemy presence prevented the operation specifically stating that it couldn't be done because an enemy was there - except for the create storm trial, where it told me I didn't have enough supplies, even though the ship had 6 engines and a quantum reactor. Moving one sector away to an unoccupied spot fixed that problem, so I'm quite certain that error message was giving me the wrong text.
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  #228  
Old March 21st, 2005, 03:55 PM
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Default Re: Updated the FAQ

In the interests of keeping the hyperlink version of the FAQ up to date, I plan to write a little program to auto-insert all of the necessary HTML formatting. Would you be interested in this for the official post on Shrapnel Slick?
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  #229  
Old March 21st, 2005, 05:41 PM
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Default Re: Updated the FAQ

possibly if it isn't too much extra work. as of now I have many new sections and am in the process of filling out some of the areas that are sparse. I am also in the middle of cutting/pasting from numerous threads on the forum (with credit to the authors).

the part that may make an auto formatter fail is that I am also putting in many cross references. i.e. ".... see also section xx.xx.xx". which would be great for links, but probably require manual editing. if i have to manually edit all of those, it just won't be worth it.
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  #230  
Old March 21st, 2005, 06:27 PM
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Default Re: Updated the FAQ

I am sure I can figure out something. New line requirements are handy.
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