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  #221  
Old January 17th, 2011, 06:06 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left



And then I could finally start a new game. Perhaps take MA Jotun again -> Tempting...

BTW, I gave NebulousQ the M pwd. No point in prolonging this sad saga any longer.
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  #222  
Old January 17th, 2011, 05:32 PM

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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

I have taken over as Vanheim, thanks to Wraithlord and everyone for letting me sub into this game. I should be able to get my turn in today (Monday January 17).
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  #223  
Old January 18th, 2011, 11:58 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Greetings NebulousQ, and welcome to the game.
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  #224  
Old January 19th, 2011, 12:05 AM

NebulousQ NebulousQ is offline
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Thanks for the welcome!

Also, I guess we have to apply the patch for the next turn?
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  #225  
Old January 19th, 2011, 12:18 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

IIRC from past upgrades, Llamaserver process this turn either way, but will require everyone to upgrade before the next turn is due.
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  #226  
Old January 19th, 2011, 04:03 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

I've read with much interest the last public declarations of many lords here. And I want know to make myself humble and to bow behind the Silver Words of my Fallen Brother WL. I admit I am not a match for that kind of magic. I, ruler of Pythium, I have been trying to gather some help against the Ermorian threat from several nations, since say... t20 or so. Without any success, even when it was still something easy to do : Ermor was not at his best and his war machine was still asleep, the Zombies were just grabbing undefended indies all around their lands. But at this point, although the graphs were already very indicative, nobody dared to join Pythium against Ermor. Worse : one nation spoke to Ermor and told them what I was trying to do. End of round 1.

And now we are, the graphs are even more indicative. Everybody is able to see that Ermor still recruits swarms of troops despite the fights, when his opponents are now blocked. At this point, only Jotun, for obvious reasons, has agreed to engage against Ermor. Not a single other nation, despite my continued efforts, not a single other free nation joined. But some foolish rulers did join Ermor anyway.

Magic, I say.

And unfortunately, Ermor is now much more difficult to face than it was 20 turns ago, and Ermor has gained allies.

So my guess now is : either you, Lords of the Free and Living World, awake from your funest sleep and fight the Zombie Wave while it is time to fight, or the Fate has risen and the whole world will soon knee under the ermorian flag.

And you know what ? There's not a single foocking Whisky Distillery able to brew under such stinky scales.

You've been warned.

Vae victis & God Save the Talisker,
H. from Pythium
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  #227  
Old January 19th, 2011, 04:56 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Oh such fine fearmongery as I've ever laid eyes upon. And from the mouth of one who has so much as admitted to play crown maker for Jotun.

Tsk. Tsk. So two leading nations, both considered to be top tier (one of which is IMHO the best nation - Pythium) both amongst the top three in the graphs, that control 5 VPs and 3 globals in common!!! - make a move to shred their opposition and crown the frost giants. And now that forces have awakened to oppose them they would speak as Sauron to the lords of Numenor, they would scare and they would speak sweet poison - all in an effort to break all bonds of fellowship and so take over the world one piece at a time.
Before that when Ermor stood alone and had zero chance of survival they sang a whole different tune.

Consider what would have happened had Ermor collapsed. Jotun = Jotun *2 or Pythium = Pythium *2. Now that's a scary thought, luckily for all I stand my ground and with help I may even survive this war whilst my allies grow to become super powers.
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  #228  
Old January 19th, 2011, 09:38 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Quote:
Originally Posted by WraithLord View Post
# VPs owned (list only nations with more than 1):

Jotun: 3
Rlyeh: 2
Pythium: 2
Greetings, IIRC after the intial count (above) the VP total was to have been maintained in the initial thread. WL, could you update please?
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  #229  
Old January 20th, 2011, 03:57 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Sure Aethyr. Thanks 4 the reminder.
Please bear in mind that I'm basically sharing my knowledge. There's no magic chart on the server that lists the VPs since we turned off capital VPs.

BTW, I'm not sure I'm that fond of this setting. It ends up generating bookkeeping hassle and everyone quickly learns where all the capitals are anyway. so what's the point?
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  #230  
Old January 20th, 2011, 06:29 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Quote:
Originally Posted by WraithLord View Post
BTW, I'm not sure I'm that fond of this setting. It ends up generating bookkeeping hassle and everyone quickly learns where all the capitals are anyway. so what's the point?
just use capital vps, and set the goal to all, so the game does not end apruptly and you dont have to count manually. btw, asia twist does mark all capitals with a very big spot.
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