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  #221  
Old May 1st, 2009, 01:17 AM

Cicadian Cicadian is offline
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Default Re: Legends of Faerun - Closed (Game started)

Yomi would like 5 nature gems, in exchange for either 125 gold or 5 death gems.
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  #222  
Old May 2nd, 2009, 02:10 PM
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Default Re: Legends of Faerun - Closed (Game started)

Looks like Mictlan is out.
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  #223  
Old May 4th, 2009, 06:30 AM

Calahan Calahan is offline
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Default Legends of Faerun - Agartha

The Story of Agartha

Chapter VI - "The Judgement Begins"

With the Outer Earth capital of Agartha now established at New Shamballa, attention can once more be brought to fully attuning all Ones with "The Truth of Telosn". The inevitable encounters with Outer Earth nations has been forever foretold, and is a central character in the Ones journey to united ascension. Telosn'rahht spoke of all these meetings, and has given guidance on how each nation should be judged.

Knowledge. Common knowledge. This shall be the Ones key to guidance. For without it any attempts at communication with other nations will be already fruitless. If we are to seek out our distant kin, as "The Truth of Telosn" dictates, then the first traces of our past kind in others will be seen through the discovery that they now share in our ways. For ignorance in the secrets of Death, or the elemental properties of our very Earth, brings with it no sign of promise. No ancient Ones would ever have betrayed their souls through a bonding with the ceilingless skies, nor come to hold the belief that life evolves not from the Earth, but from the power of the Unreachable Sun that bathe the surface world in living green. Little hope is held for these abnormal nations.

Early indications are good however that there will be many nations worthy of joining the Ones in united ascension. For already Agartha can claim several nations as friends, each displaying evidence of knowing that which is important to us. It is good for Agartha to meet such great nations, and to offer them access to enchanted items from the Neither Earth. The Ones are experiencing much joy at these encounters, for it is a sure sign that the predictions in the prophecy of Telosn'rahht will come to pass.

Unfortunately, an encounter has also taken place with the first nation judged as unworthy, for their ways are truly an abomination. They know nothing of importance, and instead have entwined themselves fully with a combination of all the most unnatural forces known. The "Readers of Telos" have decided that there is no hope for such 'creatures', and measures to correct their mistaken creation is already well underway................
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  #224  
Old May 4th, 2009, 07:04 AM

Calahan Calahan is offline
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Default Re: Legends of Faerun - Closed (Game started)

"Roleplay off"

Think the Mictlan stales are getting critical. Not sure how the sub-hunt is going (never got into the IRC thing), but wondering whether it is actually best to set them to AI or not? Since an early AI EA/LA Mictlan just means a self inflicted dom-kill. It looks like death either way though without a human on board.

But 'viccio' may be coming back soon (he's stated on the sub-hunt thread that he currently has internet problems) so does anyone know someone who can help out for a few turns until the position becomes clearer? Can't imagine an early Mictlan turn taking more than a minute or two.

Mictlan To-do list
-Send out a priest with a group of jags.
-Recruit another priest and more jags.
-End Turn.

Surely there must be some takers for this?! Maybe one of the mighty admins can volunteer for a few turns No obligation to stay for the long hual, since I think if you take away the dom-kill, the AI can handle Mictlan ok. Since even the auto-bot can't go far wrong with blessed jags.

Nehekhara also seem to be on the verge of a second consecutive stale

Please everyone, don't make nice Mr.Baalz dust off his disciplinarian hat
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  #225  
Old May 4th, 2009, 07:20 AM
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Jazzepi Jazzepi is offline
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Default Re: Legends of Faerun - Closed (Game started)

Couple of things.

1. The AI knows how to play blood nations. Sort of. I would set them to AI now, instead of later. They'll blood sacrifice on their own.

2. Nobody wants to take over a nation that's three-turn stales in the hole. It's hard enough to get someone to simply sub for a nation they haven't built, but subbing for a nation that's already screwed by early-game stales (which are much worse then late game ones).

With those two things in mind, just set Mictlan to AI and get it over with.

Jazzepi
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  #226  
Old May 4th, 2009, 07:29 AM
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Default Re: Legends of Faerun - Closed (Game started)

Next turn is a do or die for C'tis. I've had a crapton of bad luck with events so far, and I blooped up the set-up for the latest battle (did the turn in candle light under the influence a dozen beers while an overly eager stone-drunk distant relative was poking over my shoulder wanting to learn the game in 20 seconds ("Hey, a game can't be that difficult, eh? *WHY* do you not want to teach me this game???"...).
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  #227  
Old May 4th, 2009, 09:01 AM
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WingedDog WingedDog is offline
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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by Calahan View Post

But 'viccio' may be coming back soon (he's stated on the sub-hunt thread that he currently has internet problems) so does anyone know someone who can help out for a few turns until the position becomes clearer?
Posting a message on forum board takes the same ammount of time as submitting a turn, at least for early game. Viccio isn't coming back whatever his reasons are. My vote is to put Mictlan AI.
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  #228  
Old May 4th, 2009, 09:13 AM

Calahan Calahan is offline
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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by WingedDog View Post
Posting a message on forum board takes the same amount of time as submitting a turn, at least for early game. Viccio isn't coming back whatever his reasons are. My vote is to put Mictlan AI.
In theory it takes the same amount of time, but the reality of logistics sometimes interferes. For example I'm currently posting on these forums while I'm at work, but there's no way I can open up Dominions from here to do a turn.

At a guess, maybe 'viccio' didn't have internet access over the weekend (while at home with a problematic ADSL) but now the weekend has past, he/she does now have access at work/school/uni etc.

But do agree that Mictlan should be set to AI. I've also checked out their current dominion from the llamascores, and it seems healthy enough that the AI won't be dom-killed anytime soon.
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  #229  
Old May 4th, 2009, 09:44 AM

Dragar Dragar is offline
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Default Re: Legends of Faerun - Closed (Game started)

Tir's castle is about to be stormed and we have set ourselves AI. Start position (103) is fairly untenable and a quick troglodyte rush from agartha has blitzed the capital.

Edi has said he's adjusting the map for that start position for future games, so hopefully won't happen again to anyone

Enjoy the game everyone!
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  #230  
Old May 4th, 2009, 01:12 PM
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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by Dragar View Post
Tir's castle is about to be stormed and we have set ourselves AI. Start position (103) is fairly untenable and a quick troglodyte rush from agartha has blitzed the capital.

Edi has said he's adjusting the map for that start position for future games, so hopefully won't happen again to anyone

Enjoy the game everyone!
Don't be upset, this game was positioned as a fungame from the very begining, so starting locations just like in reality - someone gets lucky, someone doesn't. We all gathered here not for victory, but for forging the history of this world (at least that's what was told in the first post). So the Land of Ever Young was consumed by the creatures fom the underearth.
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